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11 comments
It's only me or i noticed that she has a metalic touch on her skin? I see it like it if were bronze :3
@Mithanas: That metallic look on the skin is generally caused by a very "strong" normal map + low gloss values in the body and head materials.
A quick fix would be to set the skin material's Ambient and Diffuse colors from white to grey (hex: #7f7f7f or RGB: 0,50 0,50 0,50) and the gloss values up to 1000; the absolute fix is to make a better normal map and use the material values I've mentioned above.
Made a bunch of elven races derivated from her original race. Intended it to make various different chars but as they all got pretty much same facegen data, I guess it has also... "evolved" into an ability of her to "change aspects" at will XD
Dark skinned variation I made with different normal map. The alpha layers on them are more "white" than other normal maps which gives the shiny effect. Same strick is used for armor when something like a piece of metal needs to shine more than lets say... linen IE.
she is so cute with black!