So, I have NO idea how to model from scratch in blender AT ALL. Basic shapes, yes. But all the other stuff with modifiers and so forth is like sorcery to me. So I do this by trial and error.
I think the meshes are good and the textures are also nice just need to fix mapping to edit out seems or blend textures if can't fix in mapping my mesh seam marking is so bad i have become master at making textures fit
It's okay, about all I've done is resculpt Head06, and cut out pieces of the Bethesda goblin meshes and re-topologize them and make new UV maps. So I haven't done anything 'from scratch' myself really :/
The only modifier I certainly know how it works is mirror. All the rest is done by carefully designing smaller simpler parts that grow more complex as the design process evolves. Like a plane can wrap around something, then become a belt, add a square and the shape evolves.
Lots of subdivide Lots of vertex stitching Lots of extrude Then some more sculpting ...
Yeah, I am doing something like that becouse i'm very new to modding. The worst part is that i love making armors and armors are the most difficult meshing xD
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Box.. extrude.. extruce.. ex.... (continues) ..shape with g-x/y/z... *mesh looks like something*
UV Maps.. okay bye XD
All the rest is done by carefully designing smaller simpler parts that grow more complex as the design process evolves.
Like a plane can wrap around something, then become a belt, add a square and the shape evolves.
Lots of subdivide
Lots of vertex stitching
Lots of extrude
Then some more sculpting
...