Oblivion
The Arcadian Highland

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ZekAonar

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The Arcadian Highland was originally going to look very much like the Khitan Highland, but I made some last-minute renovations today in favor of making Arcadia more unique in appearance. Also, moving from the lush flora of the Vellikan Steppes into a scene of autumn-leaved silver birches felt like a very rushed and unrealistic transition of geography, so this Camoran's Paradise-inspired template fits in with the surrounding landscapes much better.

The indigenous Arcadian people will be the closest thing to an 'elven' race for Realms of Asuron. I will likely end up using a High Elf model for them, yet they will behave nothing like the High Elves of The Elder Scrolls. Unlike High Elves, the Arcadians do not have an affinity for magic (magic does not exist in RoA), nor do they hold a grudge against humanity. On the contrary, the Arcadians are actually Hyperia's strongest and most dependable allies, and while they may not acknowledge a central deity as the Tyrendarians do (the Arcadians worship principles instead of deities), they certainly share their belief in the Flame and in the necessity of Order, and are just as passionate about overcoming the Empire and the plague of Shadow.

As for the status of the mod itself, I'd like to announce that the Alpha release should be up on the Nexus very soon. Hopefully before tomorrow. I've already got the readme typed up and everything. All I have left to do is tweak the size of the moons a bit, maybe perform a little more play-testing, and then pack everything into downloadable archives. I'm going to be trying something new this time around as well: I'm going to be releasing an omod version of Realms of Asuron in addition to the option of a manual installation . We'll see how that works out. Unfortunately, I still haven't quite mastered the art of BSA archiving, so while some of the mod files have been moved into BSA archives, there are still a lot of files that were kept loose due to technical difficulties. As for these loose files (specifically, Laast's Imperial City textures and Brittainy's tropical flora textures), you're going to need to exercise caution about overwriting any related files. I understand that it's a small hassle, but I assure you that I do plan to further improve the installation/uninstallation process as time goes on. Actually, the only reason why I can't archive the files made by Laast and Brittainy is because they are named exactly the same as those used by vanilla Oblivion. As a result, the game gets confused and removes the models from the world altogether. I could rename everything, one by one, in both the CS and the BSA archive, but that method seems extremely inefficient. If there's a better way to go about it, I'm open to ideas.

EDIT 28/1: Technical difficulties forced me to release 0.1.0a as a manual installation. Believe me when I say that I tried, but I will need to perform some additional research on the subject.

1 comment

  1. naritete
    naritete
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    Good