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After taking some time out to really think about it, I've decided to continue developing this mod for Oblivion. Really, aside from "better graphics", what does Skyrim have to offer? Sure, the new engine looks pretty, the textures are crisp and the animations are smooth, but what about gameplay mechanics? I have already proven myself capable of eliminating the stats/leveling system (see 'Zek's Universal Movement Speed' and 'Zek's Stunted Acrobatics and Athlethics'), and as for the colder textures, honestly, much of Nordania is definitely cold, but not 'Skyrim' cold. The realm that could make the most out of all that ice and snow would be Nordan, which resides farther north (see the above map).
Case in point: If much of the improvements will only affect visual quality, then I don't see it as productive. I might feel more inclined if it featured climbing, crawling, etc, but Skyrim honestly didn't introduce all that much in terms of gameplay mechanics. I think most people bought the game simply for two things: The Skyrim setting and the updated graphics. It really didn't offer anything truly new though. The sprinting mechanic, dual-wielding, kill cams and the skill tree were honestly all that were really fundamentally new to the TES series, but none of these really make me feel inclined to think that these are necessary for Nordania to be a success.
Anyway, I'm going to see if I can break up the heightmap I showcased earlier into smaller pieces for Oblivion. I'm also going to begin adding minor settlements to the game and possibly start converting the Bay area into something more reminiscent of the Gold Coast. We'll see where it goes from there.
7 comments
I didn't even know you were about to move onto Skyrim so this isn't much of a relief for me xD. As far as I know the most significant difference between Oblivion and Skyrim is not in terms of gameplay or visual quality as much as in performance. I'm talking about the fact that Skyrim supports multi-core processors. Of course, the payoff is that it is a hell of a lot heavier in resources, which I suspect makes it only a significant difference mostly for those who play on low or high end rigs. The former can hardly run Skyrim at all, whereas the latter can't stand the fact that they can't have nearly as many FPS in Oblivion as they do in Skyrim.
I would like to say that I'm glad you didn't end up moving onto Skyrim, but I couldn't even play Oblivion so often lately and I don't know when I'll start having more time to spare so it wouldn't have made any difference for me otherwise lol. It's good to know though that you got that out of the way before moving into the next stages of development.
Keep it up
I'm glad you support my decision to keep this on the Oblivion engine. Yes, it was a big decision for me, and I knew it was coming, so I'm definitely glad to have gone through all the pros and cons and had the matter settled. Still saving up for a new PC though, regardless
Thanks for the well wishes Everything's snapping in place for me, slowly but surely.
Thanks for the reassurance of community support It's one thing when I deliver a pitch here and say that I'm confident in the direction everything's going, but it means a whole lot more to hear someone else express their confidence in this project. Thank you.
Finally, yes, I do agree with you in regards to the much later conversion to Skyrim. You were right about this still being much too early for a proper 'HD' remake in Skyrim, and that said, I'm glad for your comment on my last post, as it really made me take a step back and think about things from a more technical standpoint.