Since I can't make all the the Kahjiits have this kind of legs (as it should be), I'll at least make sure this one has them XD also his name is Jaargo.
Yes, that's a shame that it's not Bethesda's default body for Khajiits and Argonians in Oblivion. Oh, and I agree with and fully support everything DrakeTheDragon said in his post.
And here they say Khajiit in Oblivion can't look great... a clueless bunch they are. That one's looking quite lion-esque even! The human hairstyle is making for a perfect mane.
The digitigrade legs are a nice touch to the race. You can actually make all Khajiiti in your game look like that, but only sort of sadly. The NPC portion of True Body Shapes isn't working too reliably in my game at least, but where it does work my Khajiiti look like that, along with my Argonians, for different but rather obvious reasons.
This reminds me I wanted to add Khajiit support to my SAF scripts as well at some point (would that make it SBF? Scripted Beast Feet?). Now that I already checked and converted all adapted Vanilla clothing and armor mesh packages Nivea created for me to the TBS folder structure, and am planning to modify my scripts to use the new file locations instead of my tag approach, so people will have resource files to be used with both scripting approaches and can select the one they prefer for each race individually, it would be the perfect time to have a go at this next. If just I had some more free time!
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Oh, and I agree with and fully support everything DrakeTheDragon said in his post.
The digitigrade legs are a nice touch to the race. You can actually make all Khajiiti in your game look like that, but only sort of sadly. The NPC portion of True Body Shapes isn't working too reliably in my game at least, but where it does work my Khajiiti look like that, along with my Argonians, for different but rather obvious reasons.
This reminds me I wanted to add Khajiit support to my SAF scripts as well at some point (would that make it SBF? Scripted Beast Feet?). Now that I already checked and converted all adapted Vanilla clothing and armor mesh packages Nivea created for me to the TBS folder structure, and am planning to modify my scripts to use the new file locations instead of my tag approach, so people will have resource files to be used with both scripting approaches and can select the one they prefer for each race individually, it would be the perfect time to have a go at this next. If just I had some more free time!