OBLIVION

As I was testing my new ground textures outside Ubanga, I noticed a few issues that - in my opinion - required refinement. Sand on the beach looked somewhat flat and was too bright, mud - while greasy and runny - lacked some mounds, I didn't like one type of grass at all, so I swapped it for another one - used elsewhere - which now suddenly revealed an ugly normal map and had to be redone. I corrected a number of other normal maps. Aha, and I also made a couple of new textures.
In short, I realised that because of different lighting conditions it's vital to test these textures both in Ubanga and in Cyrodiil...
The first small but nice update to Watch Your Step is coming very soon.

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