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...flee or step forth...take hold of what lies beyond...now choose...
Inspired by this most precisely at 2:30
This looked way better in my mind...but as usual I'm quite limited by this old ...thing...*stares at old PC*
May not look like but the dragon is pretty much colossal, 4 times bigger than the dragons from Akatosh dragon mod...could be bigger, way bigger but at this size it is already a pain to summon and move around, not to mention mounting is out of the question XD
8 comments
Just imagine quests one could make if dragons, wyrms, harpies, etc. were called back to TESiv...
It doesn't even have to sit on buildings and stuff - just to see it fly (and perform fly-by attacks) would be awesomely awesome.
Here is a pic with the same dragon tough in a 1/4 scale flying because he got stuck in the debris and tried to get around using his jump animations which were all replaced by flying animations
One could make a mod that randomly spawned a few of these as enemies or even better as outdoors bosses...the problem is that as they are now they would probably stay on the ground attacking/slaughtering stuff...in theory it is possible to make them fly around, that would involve making it spawn mid air and then make it use the flying animations while not on combat and then once combat starts make it glide to the ground while using it's breath attack...sort of how Cliffracers worked in Morrowind but to much larger and epic scale...everything is there, animations, models, spells...now getting all of this together is the problem XD
Edit:
Bah...took a quick look at similar ideas, even found a thread from a dude with the very same idea, and it's pretty much out of my capabilities for now...it would have to be OBSE + VipCxjs Air Fligt system based
Sorry for the wall of text XD
I agree with Mac, rich idea!