Make moving across the world way less painful by changing the Geobay construction cost, farming tweak, changes to Exocraft vehicle (speed, boots) changing the stamina meter, a lots of tweak to spaceship flight and mechanic, tweaking some tools and tweaking the economy.
All of this, in multiple module and by trying to retain a balance
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File credits
PraiseTheLordSpacePug for the original idea Hyper-Drive Upgrade by JJhookah Walk- Sprint- Swim Speed Increased by JovianStone Faster Farming by ClaryKitty BootScreen by RaYRoD No glowing light around planet by Alex Marquis
pabs235 for is invaluable help on the text shadow issue
Special thanks to everyone, that have posted comments or recommendations.
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Rebalance the profit margin to be even stronger in "FireMarket"
REPORTED BROKEN BY UPDATE: Added an optional "GlobalGameplay" version to allow compatibility with other mod with the same effect
REPORTED BROKEN BY UPDATE: Double to transfert to ship distance
REPORTED BROKEN BY UPDATE: Sightly reduce all scanner charge rate
Version 3.2
Reduce the opacity of the fire effect when decending on planet in "SpaceEffect"
Reduce the opacity of shield damage effect in "SpaceEffect"
Change the UI interaction cinematic bar to faded black in "UI"
Speed up the animation of the interaction cinematic bar in "UI"
The vignette effect is way more subtle in "UI"
Remove the scanline effect for the general screen in "UI"
Remove the scanline effect for the binocular screen in "UI"
Added the scanline effect for binocular discovery in "UI"
Change the space dusk to be less frequent in "SpaceEffect"
Change the space dusk opacity to be more faded in "SpaceEffect"
Version 3.1.1
Fix bug with "FireMarket" that was creating AI advantage
Fix bug with Container cost wrong value
Fix bug with CubeRoom cost wrong value
Fix bug with creature idle sound loop
Fix bug with shadown on notification text (thanks to the help of pabs235)
Fix description of the mod on the main pages
Version 3.1
Rebalance the item for sale in "EconomyScan"
Added an optional "FireMarket" version to allow compatibility with other mod with the same effect
Increase the profit margin during the sale on the market for both the station and the player (meaning that 'in demand' item will cost more, but will sell for more)
Version 3.0.3
Rollback of some changes in 3.0.1, they where causing issue
Version 3.0.2
Fix issue with Nexus Manager mod version
Version 3.0.1
Fix bug with shadow on notification text
Version 3.0
Change the blue background of notification at the bottom right for a faded dark like the rest of the UI in "UI"
Version 2.9
Fix issue with splash loading screen
Remove the "Scare" sound effect of creature in "PeacefulAudio"
Tweak the Sun orbit period to get 1 second equal 30 second in game in "SpaceEffect"
Thin the light speed particle, make them smaller and remove their color in "SpaceEffect"
Reduce the boost screen effect strength in "SpaceEffect"
Change the Warp transit effect for Blackhole in "SpaceEffect"
Remove the light at the end of the Blackhole transit effect in "SpaceEffect"
Made the light particle white in the transit animation in "SpaceEffect"
Version 2.8
Added an optional "FastBoot" version to allow compatibility with other mod with the same effect
Remove unnecessary event during initial loading for faster boot time
Added an optional "SpaceEffect" version to allow compatibility with other mod with the same effect
Greatly reduce the weird light halo around planet (see images)
Added an optional "ZeroLaunch" version to allow compatibility with other mod with the same effect
Completly remove the cost of takeoff in the "ZeroLaunch" version
Version 2.7
Full support of patch 1.33 support
Hydroponics consume fuel 10 time less than vanilla
Added an optional "BuildPart" version to allow compatibility with other mod with the same effect
Decrease the construction cost of container to 50 iron
Allow placement of container on planet
Reduce the cost of Cube room to 25 iron
Remove the "Remove Grass" on all building except floor
Added an optional "PeacefulAudio" version to allow compatibility with other mod with the same effect
The creature sound is now less cluster, time between each sound is now x5
Version 2.6.9
Steam Experimental branch patch 1.33 support
Version 2.6
Full support of patch 1.32 + all changes from 2.5.1
Version 2.5.1
Fix issue where hydroponics where not requesting resource anymore
Added an optional "Farming" version to allow compatibility with other mod with the same effect
Reduce the amount of time required for plant to grow
Version 2.5
Steam Experimental branch patch 1.32 support
Version 2.4.1
Fix issue with economy (wrong file uploaded)
Version 2.4
Reduce the reward for scanning stuff (was a little to much)
Remove the stamina tweak from all version
Added an optional "StaminaTweaks" version to allow compatibility with other mod with the same effect
Remove economy and scanning reward from all version
Added an optional "EconomyScan" version to allow compatibility with other mod with the same effect
Remove space flight tweak from all version
Added an optional "SpaceFlight" version to allow compatibility with other mod with the same effect
Remove vehicule handling from all version
Added an optional "VehiculeRun" version to allow compatibility with other mod with the same effect
Remove all UI changes from all version
Added an optional "UI" version to allow compatibility with other mod with the same effect
Version 2.3
Double merchants items for sale
Double merchants amount of items
Double the reward for scanning stuff (can now be a real source of income)
Version 2.2
Added optional "RaYRoD’s E3 Conversion Mod" compatibility version base on version 1.4.2
Added optional "NoHyperdriveNoGeobay" version that don't contain either the Hyperdriver or Geobay changes
Version 2.1
First try at balancing farming, hydroponics tech now required resource every hours
Version 2.0
Rebalance Colossus speed
Boost are now less strong but could be use infinitely (like spaceship do)
Adjusted fuel consumption of boost, to fit infinite use at the cost of fuel
Version 1.9
Fix vehicle spawn bug due to restriction being to large
Slightly increase the pulse exit speed effect for a smoother entry on planet
Increase the boosted turning ability for more control during flight
Slightly increase the pulse exit distance from a planet for smoother entry
Double the amount of charge you can put in the terrain manipulator
Remove all other adjustment of the terrain manipulator due to bug
Version 1.8.1
Fix Permadeath Heridium Geobay bug, to now cost iron
Version 1.8
Now support Nexus Mod Manager with custom menu for installation
Change the Permadeath Geobay cost to 100 iron and 1 Voltaic cell
Added optional "HarderGeobay" version that required 100 iron instead of 50 to construct the Geobay
Version 1.7
Increased the space max speed to fit planetary boost speed transition
Remove the hyperdrive change from the permadeath version
Added optional "GeobayOnly" version
Version 1.6.1
Remove the hyperdrive change from the permadeath version
Version 1.6
Increase the planetary boost max speed, meaning that you can attain a faster top speed over time
Reduce by half the recharge requirement of the terrain manipulator
Created a version design for permadeath user
Version 1.5
Increased the stamina to fit more realistic running distance
Version 1.4
Change the ship planetary launch cost to allow 10 takeoff with a full tank
Allow ground vehicle to be summon from anywhere on a planet, once the geobay is constructed
Version 1.3
Added a custom loading screen
Added optional "NoHyperdrive" version
Version 1.2
First public release
Common Traveler for Atlas Rises Author ActionOfLost aka Vectors85
Modding is current on hiatus on my side, as soon as thing get sorted out in my personal life, I will get back at it and update this mod.
However, in the mean time if anyone has the knowledge and desired to update or maintain this mod, I can promote it to the official download and give the due credit (just PM me and I will give you the master file I've started working on and all the reference doc of the change I have).
Make moving across the world way less painful by changing the Geobay construction cost, farming tweak, changes to Exocraft vehicle (speed, boots) changing the stamina meter, a lots of tweak to spaceship flight and mechanic, tweaking some tools and tweaking the economy. All of this, in multiple module and by trying to retain a balance
Following multiple request and seeing that the scope of the mod touch to many aspect, I decided to separate the more component that I could to allow a better compatibility with other mods. Following this change the menu of Nexux Mod Manage has been adjusted, but for manual installation you will now need to copy one of the .pak for those "Core" type folder and the copy (can be all of them) the .pak of the "Option" type folder into your MODS folder
Due to the interface being design to show two page in the merchant screen, it will still display as such. Just continue pressing A/D or use the Button to get past the second page (now merchant have 4 pages of goods)
The language pack created an error and was remove from version 2.7, the plant description time as reverted to vanilla (time divided by 3)
: Manual Installation : Copy the pak file from ONE of the CORE directory into GAMEDATA\PCBANKS\MODS folder If desired copy the pak file from ONE OR ALL of the OPTION directory into GAMEDATA\PCBANKS\MODS folder
Remove or rename DISABLEMODS.TXT file from PCBANKS folder and create the MODS folder if it does not exist
: Thanks : Big thanks to PraiseTheLordSpacePug for the original mod idea, to JJhookah for the concept of Hyper-Drive Upgrade, JovianStone for the idea that I could modify GCPLAYERGLOBALS via HEX like he did in his mod Walk- Sprint- Swim Speed Increased, the awesome work done in Faster Farming by ClaryKitty, BootScreen by RaYRoD for half the work in "FastBoot", Alex Marquis with No glowing light around planet for inspiration in the "SpaceEffect" module, a really big thanks to pabs235(go check is other mods) for is invaluable help on the text shadow issue and let's not forget monkeyman192 for updating the compiler tools needed to make mod
Ping me if I forgot someone
Special thanks to everyone, that have posted comments or recommendations