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Changelogs
Version 387a
Recompiled for 3.87 Outlaws
Version 382a
Recompiled for 3.8 Sentinel
Version 363a
Recompiled for Frontiers
Version 353c
Rebalanced hazard and underwater upgrades
Simplified hazard upgrade bonuses
Fixed underwater upgrade template to get rid of bar and properly display bonuses
Improved quality curves on primary bonuses
Cleaned up LUA script
Version 353b
Fixed shield upgrade progression being backward.
Rescaled the shield upgrade bonuses for each class to make them more distinct.
Made Class C and B shield upgrades only able to have 1 of 2 stats, like other tech.
Version 352a
Recompiled for Prisms 3.52
Version 335a
Recompiled for Expeditions 3.35
Version 310a
Recompiled for 3.10
Version 302a
Recompiled for 3.02
Version 5.1.2.0a
Fixed invalid templates for hazard protection and underwater upgrades
You know that little recharge bar you get when you install an environmental upgrade to your exosuit? That always pissed me off. Why do I need to manage more stuff when I upgrade something? This led me to figuring out and reworking the procedural technology upgrades so I wouldn't have to do that anymore. I also hated that I needed to take up a suit slot for something that is worthless in most environments; at least give me something!
Neutron Cannon X-Class Upgrades
Makes X-class bonuses extend from the bottom of C-class to better than S-class, like all other upgrades.
Environmental and Underwater Suit Upgrades
General design philosophy is that these upgrades should encourage you to keep them installed, rather than only keeping them when in that particular situation. As such, they grant bonuses outside their specific specialty.
Hazard protection upgrades now work somewhat like X-Class hazard protection, granting resistance to elements, not a battery-powered shield.
Hazard protection upgrades can grant generic hazard protection bonuses and underwater bonuses.
Underwater upgrades also work by extending your time, not on a rechargeable tank.
Recently rebalanced, so leave feedback.
Mining Laser Upgrades
Added three abilities to the upgrade pool
Added Optical Drill style bonus minerals to the upgrade pool
Very slightly adjusted the bonuses so higher classes are never worse than lower classes.
Exosuit Shield Upgrades
Rescaled each level to make them more distinct and avoid overlap
Made max stat types 1 on C and B class
I've spent a lot of time building this LUA so that I (or you) can easily change to or add other technology groups. Any of the procedural technologies can be altered with this LUA - That's basically everything the four vendors sell next to the appearance modification station. If you have ideas, let me know. If you are unfamiliar with mods, just know that all changes to the same file have to be in one mod, so if you want to change multiple procedural technologies, you can't do it with multiple mods.
Current Issues
If you try to give more than 4 bonuses to an upgrade, it will break the installed upgrade description.
Some of the names are broken in a few of the upgrades.
The bonuses will need a LOT of balancing. If you want to help, install and test this in various environments, then post feedback. I can upload different versions later with different bonus amounts.
You can find information about and links to all my mods, files affected by each of my mods, instructions for installing mods, and instructions for extracting LUA files here: https://www.nexusmods.com/nomanssky/mods/1541/