FALLOUT NEW VEGAS
  • 25 January 2017 17:05:55

    Staff Picks - 25 Jan 2017

    posted by BlindJudge Feature
    We have some fun ones for you this week, taking into account the comments that we received last week we've dug deep and struck some real gems. SirSalami has come across some toy soldiers, TerrorFox1234 is trying his best to blend in, and I've been smashing in doors and having a real blast.

    We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way.


    SirSalami

    Mod: ColloseusX's Toy Soldiers
    Game: Fallout 4
    Author: ColloseusX

    Here's a silly one. This mod adds a set of unique tools to be found outside of Sanctuary that will allow you to spawn miniature minions, simply with the pull of a trigger. Tiny soldiers, synths, aliens, super-mutants, and even deathclaws will all arrive at 1/10th their normal size. These adorable little guys are no less aggressive than their larger counterparts, leading to some pint-sized yet epic battles that are a joy to watch unfold. So grab a bottle of Nuka-cola, spawn a few (or a few dozen) of these little guys, sit back, and watch the fireworks!

    I certainly had a good time with this one. As the name suggests, you really do get a feeling like you're playing with toy soldiers that have sprung to life. Just be sure to back-up your save first as these types of shenanigans could possibly affect the stability of your game.


    TerrorFox1234

    Mod: Camo Index UI Display
    Game: Metal Gear Solid: The Phantom Pain
    Author: CantStoptheBipBop

    I’ve been a long-time fan of the Metal Gear series (we’re pretending that Metal Gear Rising never happened). My favorite game in the series, by far, is Metal Gear Solid 3: Snake Eater. Along with the beautiful level design and interesting characters, it has some of the best stealth gameplay and mechanics ever. One major improvement that MGS3 brought to the table was the Camo Index, which allowed you to monitor your camo rating in real-time. This was based on your position (standing/kneeling/prone), which suit you were wearing (compared to the environment), line-of-sight, and other factors. Combined with the ability to switch your suit at any time, this made for incredible stealth play as you adapted to your environment.

    Of course MGS4 brought about the OctoCamo, which acted more like a chameleon’s skin. Press up against a wall, tap a button, and watch the suit change to match the pattern. While this was really effing cool, for some reason it wasn’t as memorable to me. Perhaps because it didn’t require much thinking, whereas in MGS3 you were constantly watching your camo index and considering which suit would work best for certain situations.

    In MGS:TPP the OctoCamo was done away with, and the Camo Index returned. It works pretty much identically to MGS3 with two drawbacks. You can’t switch camo instantly (you need to call in an airdrop and wait for it) and the Camo Index is buried in your iDroid, meaning you need to pause the game and navigate through menus to see what your rating is. This mod fixes the latter. While you still may need to deal with the annoyance of waiting for your new suit to drop in, at least you can keep an eye on your Camo Index as you move through a mission (which is still calculated based on your positioning, lighting, sound, line-of-sight, etc).


    BlindJudge

    Mod: Splinterz - Breakable Wooden Doors
    Game: Fallout 4
    Author: UlithiumDragon

    "Those pesky-half rotten wooden doors are no longer made out of adamantium and can now be shattered like the soggy toilet paper that they should behave like!" - UlithiumDragon

    It's so true... there is something to be said when you walk up to a door that has seen a nuclear fallout, 200 years of weathering, storms and multiple mutant/ghoul attacks and it is still totally impervious to any of your weapons. Yes you can take on deathclaws, behemoths and an army of ghouls; but a simple door has you beaten.

    Well, thanks to UlithiumDragon that is no longer the case. Now you can take out all your frustration on those pesky wooden barriers, entering properties like something out of an 80's Arnold Schwarzenegger movie.


    (Guest submission)Everlive

    Mod: Loot and Degradation
    Game: Skyrim
    Author: isoku

    Loot and Degradation brings back Oblivion's item durability and repair hammers while also utilizing Skyrim's crafting and tempering systems.
    Weapons, shields and armour will now lose durability with use and eventually break. It is very customizable and allows you to decide if items really do break and disappear, if you get scraps from them, if items have to be under "fine" temperment before breaking, if NPCs and followers also have breakable item, and more. The mod also modifies the loot system to add in items that could already have a level of temperment to them.

    I like this mod because it adds not only a new level of immersion, but also a real reason to have a back up weapon, armour and clothing underneath your armour. A new level of management so even the best of items have a weak point if you don't manage it.



    Every week, we feature a few mods that have caught our staff’s attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this quick and handy form.

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    Thanks, and have fun modding!

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