This mod brings back a small amount of health regeneration when sleeping to hardcore mode. Healing rates are based on the player's current endurance stat, hunger, and dehydration. The mod is designed to go with Project Nevada's hunger, thirst, and sleep settings, but also works in the vanilla game. If you don't play hardcore, this does nothing
Requirements
This mod does not have any known dependencies other than the base game.
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The player character heals a small amount for every hour of sleep. Higher endurance increases the amount healed, while high hunger and thirst rates can reduce or remove healing from rest completely.
No configuration options are included, but you may edit the script "TimeHealsWounds" with GECK. Every line of code is commented, so changing around heal rates should be fairly straightforward should you wish to do it.
Heal rates are as follows: 1% of player's maximum health + 0.15%*END per hour of sleep. Non-crippled limbs are healed at half the rate. Crippled limbs do not heal by resting. Having a thirst or hunger value of 600 or more both halve healing rate. A thirst or hunger value of 800 will shut down all healing from rest. Waiting as opposed to sleeping cuts healing in half.