Fallout New Vegas

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Created by

ElminsterAU and the xEdit Team

Uploaded by

ElminsterAU

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About this mod

FNVEdit is the Fallout New Vegas version of xEdit. xEdit is an advanced graphical module viewer/editor and conflict detector.

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
xEdit 4.1.5 by ElminsterAU and the xEdit Team

Other xEdit variations:

xEdit can be used to view, detect conflicts, and edit module files of various Bethesda Games. Other members of the xEdit family include TES4EditFO3EditFNVEditTES5EditEnderalEditSSEEditEnderalSEEditFO4EditFO76Edit

What's new in xEdit 4.1.5?:

What's New

This version includes significant changes since the last (4.0.4) release of xEdit. Those changes are
described in What's New (which shows at program start) and a document in rich text format that is included with xEdit for offline viewing.

Become a Patreon:

ElminsterAU's Patreon Page

ElminsterAU has created a Patreon Page for anyone who wants to support futher development of xEdit.

Current Documentation:

The What's New document shown when starting xEdit is the cannonical documentation of all new and changed functionallity in xEdit.

Beyond that, the Fallout 3 training manual was converted by EpFwip in 2013 to HTML format. This conversion has been updated as the official and current
documentation for all versions of xEdit.

Tome of xEdit

Change Log:

The changes have been moved to the What's New document.

FAQ:

Q: I have the following errors with one of my plugins what do I do?

[00:43] Background Loader: Error: record ARMA contains unexpected (or out of order) subrecord MODL
[00:43] Background Loader: Errors were found in: ShieldofYsgramorDraugrAA [ARMA:01001001]
[00:43] Background Loader: Contained subrecords: EDID BODT RNAM DNAM MOD2 MO2T
MOD3 MO3T MOD4 MO4T MOD5 MO5T SNDD NAM0 NAM1 NAM2 NAM3 MODL MODL MODL
MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL
MODL MODL MODL MODL MODL MODL MODL MODL

A: Occurs with plugins made with the ReProccer, NPC Editor or other 3rd party tools. These
cannot be corrected with xEdit. You can try using the official Bethesda
Editor but the official tool may not be able to correct the errors with
loss of data.

Q: The Font is too small, I have a 4K or Hi-Res monitor. I can't read the text how do I increase the size?

A: There is some support for font scaling for Large Size, Hi-Res, or 4K
monitors. This will help readability but in some situations there is no
control for popup boxes that expect input from the user.

xEdit Team Members:

ElminsterAU
Hlp
Zilav
Sharlikran

Community members who have contributed in some way:

Listed in alphabetical order

AndalayBay: Without her help getting me in touch with Elminster we would all still
be waiting for confirmed record definitions, and even longer for a
working TES5Edit.
Divstator: for his work on Improved NavMesh Decoding
fireundubh: for all his record decoding suggestions for FO4Edit
Jonathan Ostrus: For his significant contributions to the FO76 record definitions
jonwd7: for his work on Improved NavMesh Decoding
shad0wshayd3: for his work on Enderal support and a number of UI tweaks