About this mod
Split off from the main Sweet Style Bounties file for people that just want the change to the first bounty's placement.
- Requirements
- Permissions and credits
- Donations
This was split off from the main Sweet Style Bounties file for people that just want the change to the first bounty's placement.
Tom Quigley of New Vegas Bounties has been moved from his original spot west of Poseidon Gas.
I feel that this placement was much too late into the mid-game, based on the fact that he's the first bounty, it takes forever to get to him, and the early quest rewards are better tuned for the early game, and not the phase during which you would normally have reached him.
The section of dialog by Randall mentioning that location in specific has been stitched out.
He's now located in Scorpion Gulch. In the main file, his unique weapon has been exchanged for a cowboy repeater. This allows for a guaranteed early game location to find a cowboy repeater while it's still competitive with the other early game arsenal. You'll no longer be getting a unique trail carbine before finding a regular one. As such, in the main file, the Ferguson Rifle is no longer available. However, there is a version that gives him his weapon back, and he'll still have the Ferguson Rifle, and have casings with it as he should.
There are set dressings around him to make his new space feel properly as though he has been there for a while. You may find that he is fighting with scorpions when you arrive at his location - this is a necessity based on his location, but I consider it functionally a feature.
You can no longer snipe him from afar, and when you get close, he may even lose his fight against the scorpions. I consider this a diegetic outcome.
Those who use TLD and have already found the brotherhood may find him engaging with a brotherhood scout or procurement specialist. This is also a necessity/feature, considering his proximity to the bunker. Since he's still dressed as NCR, it makes sense that they'd fight with him.
There is one other tweak included in the file from Sweet Style Bounties:
If you use Mojave NPCs, the Great Khan Scout posted near Fred will be disabled. It works just fine without Mojave NPCs, this was just a tiny little touch that made that encounter weird when both mods are used.
Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
New Vegas Bounties 1 LE
The original versions of NVB/NVB2/NVB3/NVK are not supported.
Installation:
Regular installation.
This should only be installed and active at the same time that NVB is initially installed and active. Existing saves with NVB installed are not supported.
Not to be used with Sweet Style Bounties, as that file includes this change.
Limitations:
Quigley originally had AI packages that coordinated with specific placed items and patrol paths. I removed these when I moved him, because I didn't want to mess with those and try to convert them - he's in a space where he'll probably fight scorpions instead, so I don't really mind this. Besides, the only time you'd see his AI package do it's thing is when you observe him from afar, which cannot be done anymore (or at least done readily) at his new location.
Permissions:
Do whatever.