Fallout New Vegas
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S6S

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Sweet6Shooter

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About this mod

This is a small set of improvements to the encounter with Benny in the Tops to make him more difficult to kill.

Requirements
Permissions and credits
Donations
Overview:
This is a small set of improvements to the encounter with Benny in the Tops to make him more difficult to kill.

Features:
Swank will no longer give you your weapons back and give you a pass on bringing weapons in and out of the casino. Instead, if you finish the line saying "That's all I've got, what do you think?" with a low amount of evidence/speech checks and get the low outcome, he will simply give you the key to Benny's room. If you have all the evidence or pass enough speech checks, he will give you a silenced .22 pistol, 15 hollow-point rounds, and a switchblade. These weapons will be taken from you if you leave and re-enter. You get one shot to take out Benny with the weapons supplied, or you need to pass the check for holdout weapons to bring those or your own in if you leave. 

Casino security opening fire on you if your weapon is out has been expanded from just the casino to also cover the restaurant and theater.

Benny now has turrets in the room with him that will automatically initiate combat if you have a weapon drawn while they detect you and have line of sight. You can sneak past them with a Stealthboy to use a panel in the bedroom to either quietly disable them with 75 Repair and Science, or use 50 Repair to blow them up loudly and initiate combat with Benny.

The two Chairmen on Benny's floor have much better gear, and they start on opposite sides of the hall.

Benny will no longer sit to wait for you, he will stay standing behind the bar and draw his weapon if he detects you. He will also automatically initiate conversation with you if you get close enough to him and he detects you. You can reset this by getting far enough away, and he will return to his suite. He will also automatically initiate combat if you have a weapon out and your crosshair goes over him.

As a side feature, all Chairmen carry better weapons.



Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.

Installation:
Regular installation. Ensure that the esm loads last.

Strongly recommended for use with Benny Fighting Chance.

Compatibility:
Incompatible with mods which edit Benny's script.

This is included in EDGE TTW.

Compatible with TTW on it's own when not used with EDGE.

Incompatible with mods which alter Chairmen appearances. Simply load this later than those mods if you want the gear changes, or the reverse if you want the edited faces.
Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.