Fallout New Vegas
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Lime

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LimeMods

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About this mod

Various patches and oddities designed to compliment my mod: The Great Mojave Interior Overhaul.

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Due to the relative complexity and number of patches that exist for TGMIO, I've decided to rehome them here going forward.

This will make version control of these patches a lot simpler, declutter the original mod-page and allow me to provide more specific patch installation instructions.

As such I've deleted archived the patches that were present on the original mod-page and hosted them here instead. All new versions and patches will be available here going forward.

The following patches and files can be downloaded from this page:

  • ILO - Interior Lighting Overhaul compatibility patch
  • Medical Clinic Expanded compatibility patch
  • Logic And Consistency Fixes compatibility patch
  • Classic Adobe Buildings compatibility patch
  • XEdit guide on how to modify the original Mod's .esm file to remove specific cell edits.


Note: These are the only patches I can directly provide support for.



This section is dedicated to explaining the contents and application of the files included in this modpage.

> ILO - Interior Lighting Overhaul compatibility patch

Fixes moderate positional conflicts, lights in the wrong place, switches covered by clutter and some other minor oddities. A patch is not required for Qolore7's Simple Interior Lighting Overhaul.

> Medical Clinic Expanded compatibility patch

Fixes major clutter conflicts, things in the wrong position. Things blocking doorways.

> Logic And Consistency Fixes compatibility patch

Fixes some minor conflicts particularly in the Vault 21 player room. The latest version of this patch is compatible with Qolore7's Misc. Gameplay Merge.

> Classic Adobe Buildings compatibility patch

Fixes some clutter conflicts and re-arranges certain interiors to make more logical sense when considering the altered shape in those cells.

> Xedit guide on how to modify the original Mod's .esm file to remove specific cell edits.

A detailed .pdf file showing the user how to remove my changes to any of the cells touched by this mod. Don't like my changes in a particular area? Have a mod that you'd rather use in that area? This guide shows you how to revert a cell back to vanilla when using this mod. XEdit is required to make use of this. This is fairly involved but i've tried to break it down in an easy to understand manner. Generally this guide is not recommended for modding novices.



Before proceeding, check you have satisfied the following requirements: (Mandatory)

  • Fallout: New Vegas up to date
  • You are using a genuine copy of Fallout: New Vegas
  • Own and have installed and activate all Fallout: New Vegas DLC
  • Your preferred mod manager is up to date and ready to go! (if you plan on using one, although - you really should)
  • You have already installed TGMIO.esm according to the instructions on the original mod-page

You have two methods for installing these patches:

Method 1) Install with preferred mod manager of choice (Recommended) 
Method 2) Drag and drop Data folder into your Fallout: New Vegas directory.

Regardless of how you chose to install these patches, the final step is to arrange your load order.

Arrange using the following format, from left to right - left being the top of your load order:


TGMIO > Conflicting Mod > Compatibility patch.


TGMIO being the main mod, Conflicting Mod being the mod with compatibility issues with TGMIO & Compatibility Patch being the files downloaded from this mod page.

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