About this mod
Adds new ammo recipes, new vanilla ammo types, and adjusts some concerns with reloading ammunition.
- Requirements
- Permissions and credits
- To give weaker caliber ammunition more longevity.
- To allow the player to still craft some ammunition without the Hand Loader perk.
- To balance the ammunition crafting system.
- To address some logical realism inconsistencies.
What does this mod do?
- Lowers the Repair skill requirement of the Hand Loader perk to 50.
- Adds new ammunition types for all ammunition.
- Adds new crafting recipes for almost all ammunition.
- Adjusts requirements for crafting recipes.
- Adjusts the success chance to retrieve empty casings for most ammunition.
- Renames certain ammunition to be more consistent.
- Adjusts the weight of bulk ammunition boxes to match their contents.
What does this mod NOT do?
- Modify shotgun ammunition.
- Modify weapons.
- Modify weapon special effects.
- Modify Leveled Lists or Form Lists. Everything is added via custom scripts.
Is this mod compatible with YUP?
- Yes. It has one override with YUP but still does the exact same thing.
Why the change for this ammo?
- .44 Magnum SWC recipe no longer requires Hand Loader perk. Changed the stats to be the exact same as the powerful .45 Super. The player must now learn this recipe from Jules in North Vegas after passing the skill checks for his unmarked quest. (Reason: The player receives a worthless reward if they already have the recipe from the Hand Loader perk. Now this mod will give you a reason to complete the quest.)
- Added a new Hand Loader recipe for .44 Magnum, JFP which is intentionally weaker than SWC.
- Changed .45-70 Govt, SWC to JFP (Reason: 3X weapon condition decay hurts too much. And for lore consistency, the Courier no longer magically learns how to make SWC with the Hand Loader perk if Jules doesn't teach them about it.)