Fallout New Vegas
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ePath

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ePath

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About this mod

A couple of odds and ends I've made along the way, uploaded so I can download them directly with Vortex.

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Permissions and credits
Changelogs
I like it more when mods are downloaded, installed, stored, and correctly categorized when they're downloaded with Vortex so... Yeah.
Anyway, welcome to my little OCD-filled stash.


A. Custom Gear & Settings
Includes/does:
  • ACustomGear&Settings.ini - Found in Data/Config. Several settings are now too many for me to explain in detail here because I'm lazy. The tweaks available are hardcore rates and thresholds, sleeping/food/water healing, reload speed multiplier, VATS perk disabler, custom perks enabler, water hydration, coffee effects, and water overhaul's new water hydration
    The need rates are set to my preferred values by default, which CAN GET YOU KILLED if you sleep 24h straight while under ~80% hydrated. If that's too much for you (*cough*weakness) set the rates to higher values.
  • Adds 3 Map Markers to the Strip: Lucky 38, LVB Station, and NCR Embassy.
  • Courier's Light Armor & Helmet - Custom Reinforced Leather Armor + Black Combat Helmet
  • Courier's Advanced Combat Gear & Helmet - Custom Riot Gear & Helmet
  • Black Sequoia - Custom Ranger Sequoia with no NCR markings and reflective dots in the iron sights.
  • Craftable Vault 21 Armored Jumpsuit - The recipe will only show up if you have an unequipped V21 Jumpsuit in your inventory
  • Tweaked All Power Armors - Health, value, added a sneak penalty, etc. Details Below.
  • All Power Armors have Agility penalties without PA Training.
  • Removed "Sneak Vision" from all Riot Helmets.
  • Riot Helmets with heat and night vision if Project Nevada - Enhanced Vision is installed.
  • Sets most projectiles to "Pass-Through Small Transparent", so they can go through objects such as chainlink fences.
  • Hides the Junk Rounds perk, because it's useless.
  • Changed the Black Coffee script and now it will rarely yield a broken coffee cup, because if you can handle a .45-70 Gov't revolver with one hand, you can drink your damn coffee without breaking a cup every other time.
  • Goodsprings School: Added some leather belts to loot - Intended to help with the V21 Armored Jumpsuit recipe.
  • Novac: Added campfire in front of the bungalows - Where were you supposed to cook when living there anyway?.
  • Novac Player's Room: Added a combat helmet - Intended to help with the Courier's Light Gear recipe.
  • BoS Safehouse: Added Table, wall safe, electric plate, clean fridge, and med container.
  • DM: Added one Reloading Bench inside the Sierra Madre casino.
  • OWB: Giant Robo Scorpion has (much) more health.
  • LR: Fist of Rawr recipe required skill changed from Unarmed to Repair.


ACGS - Fenrir
Spoiler:  
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Craftable Black Sequoia with a stock and a barrel twice as long, it's named Fenrir, and obviously, it has some improved stats over the Black Sequoia, mainly higher base DAM and reduced spread. You'll need a Hunting Rev. Match Barrel and a Black Sequoia. It is not overpowered as the original "Ranger's Hunting Carbine", though, not by a long shot. Its base DAM (75) is just below Medicine Stick's (78). The original model had some visible holes or lines that could be seen through, I did my best and it's mostly fixed. I also touched the textures on the barrel a little so the previously noticeable seam is not as evident now.

ACGS - SomeWMX
Spoiler:  
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Standalone version of WMX's Lucky, A Light Shining in Darkness, Survivalist Rifle, and Christine's CoS Rifle. A patch for Anniversary Anim Pack is included in the misc. files section. No item mods per se or misc items are included from WMX, only models, textures, and some weapons stats. All 4 weapons have some mods installed by default and have the appropriate models to show for it and the increase in stats that the mods give, although some were tweaked a little. Lucky can't be modded, it has the long barrel and HD cylinder by default, but not the custom action, so the attack speed was increased to the vanilla value. The Survivalist Rifle can't be modded either and it has the extended mag. by default. A Light Shining in Darkness can be modded with a silencer, and has the HD slide and extended mag. by default. Lastly, Christine's Rifle can be modded with carbon fiber parts and has the extended mag. and silencer by default. The "mods" that come installed by default can't be removed, this is why the weapons have modified stats to match the installed mods, this is done this way so I didn't need to bring the mods from WMX and distribute them in the game.

WMX - Christine's COS Silenced Sniper Rifle
Spoiler:  
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WMX Removes the silencer from the weapon. This reverses that, making the weapon silenced by default again. The silencer can't be removed, but the other two mods can be installed and uninstalled normally (normally with Stewie Tweaks or Weapon Mod Menu).

Details on armor edits and changes introduced by ACG&S
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*Custom Armors Added: 
  • Craftable Courier's Light Gear (Custom Reinforced Leather Armor and Black Combat Helmet)
  • Craftable Courier's Adv. Combat Gear (Custom Riot Gear and Riot Helmet)
Note: Customization just in stats, names, and some simple good ol' copy-pasting in the armor's textures.
*Armor Tweaks:
  • T45d Power Armor: Health 1000 -> 1400, DT 22 -> 20, Sneak Skill -50.
  • T45d BoS Power Armor: Health 1000 -> 1400, DT 22 -> 20, Sneak Skill -50, Base Value 4500 -> 4800.
  • T51b Power Armor: Sneak Skill -50, Base Value 5200 -> 6000.
  • NCR Salvaged Power Armor: Health 1000 -> 1400, Agility - 2, Sneak Skill -50.
  • Remnants Power Armor: Sneak Skill -45.



Credits:

10mm Pistol - Sig Sauer P226 Replacement (.357 SAW + ACE has been removed from this page. May be temporal)
Smuppet - Author and apparently last keeper of this hidden jewel.
DreadWolf - Released the mod of New Vegas (Smuppet provided a link, but it's broken)
Soul_Slayer - Original Model
Thanez and JIHAD - Textures
DarkFireGaming - For his weapon sound pack (not actually used, but included in the .bsa)

HK PR8 Sig Sauer by GaigeStorm
GaigeStorm permitted me to use his mod's sweet shot sounds, I like them very much and I'm thankful that he let me use them.

Hit's Anims - Season 1/3 by hitman47101
Awesome anims AND open permissions are simply amazing. I spent a long time using Hitman's old anim mods, so I was very hyped when he started making his new season anim packs. Thanks to him and Korma's kNVSE I was able to use them for the Black Sequoia and the Fenrir.

JSawyer Ultimate by PushTheWinButton
I simply don't want to ever play without this mod again, it's just excellent. I've made some tweaks in my mods inspired or based on some of JSU's own changes.

Weapon Mesh Improvement Mod by RoyBatty
The man spent an insane amount of time improving, fixing, and tweaking the meshes of weapons one by one, so yeah.

Weapons Mod Expanded - WMX by antistar
I finally let go of WMX to use this (not completely anyway, I made SomeWMX lmao), which allowed me to use this mod, pretty much an essential IMO even though I avoided it for a while long time so I could keep WMX. This fixes so many things and annoyances I absolutely recommend it to everybody, now more than ever since it is compatible with FNV Clean Animations.

Ranger's Hunting Carbine by AnsaarTGB & MrBJBlazkowicz (non-NCR version only)
.45-70 Gov't Revolvers are freaking huge and heavy, but cool. When I looked for a mod that added the stock to this monster I found this. It looks awesome, love at first sight. Even if the positioning of the left hand is a little idk, it's something I'm ok with overlooking because I just love the rest. AnsaarTGB made the models, and MrBJBlazkowicz its textures.

ACE - Ammunition and Crafting Expanded, SIG P226 Pistol, by ePath
Gotta give me some credit for spending more time modding than studying.