Description:
I've been requested to share the invisible activator (posted on a thread on Nexus) more "officially". Here it is with some of the nif & texture tools I've used regularly, maybe they can help you in you Modding process too.
Nif
Textures
Requirements:
FO3 or FNV.
Installation:
- Manually:
Extract from the archive to any folder. Place the Meshes and textures folder in the game Data folder.
- Or use a Mod Manager
Uninstallation:
Manually:
Delete the placed folders.
Or use a Mod Manager
Bugs/Incompatibilities:
None Known.
Permission:
Use freely in your FO3 and FNV mods only, with credits.
Please, keep "Pix" somewhere in the name if you renaming my resources.
Thank you.
Legal:
This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file.
You MAY NOT use any part of this mod for commercial purposes, including (but not limited to) creating a paid mod. Don't make money out of this, in any way!
You MAY use this resource to earn Donation Points.
Tools Used:
Blender 2.49
G.E.C.K PU
NifSkope 1.1.3 & 2.0 Dev7
Photoshop CS2
Pixelhate 2019.
I've been requested to share the invisible activator (posted on a thread on Nexus) more "officially". Here it is with some of the nif & texture tools I've used regularly, maybe they can help you in you Modding process too.
Nif
- Invisible activators: Although the Geck buit-in resizable Collision box can do the trick most often, an invisible activator mesh can come handy at the time.
Spoiler:
Show
- cube
- Box
- Box large
- Plane
- Box
- Box large
- Plane
- Terrain tester: Texture is spread 4 times across the mesh and match the game texture size.
- Controller templates: A series of pre-made controller sections. Copy/paste in NifSkope and complete the set-up.
Spoiler:
Show
- Alpha
- NVis
- OpenDoor
- OpenLid
- Rotate-X
- Rotate-Y
- Rotate-Z
- Scale
- Translate-X
- UV Translate U
- UV Translate UV 64 loop
- UV Translate V
- NVis
- OpenDoor
- OpenLid
- Rotate-X
- Rotate-Y
- Rotate-Z
- Scale
- Translate-X
- UV Translate U
- UV Translate UV 64 loop
- UV Translate V
- Billboard meshes: 6 different meshes illustrating the Billboard effect (texture always facing view). Set up ready for copy/pasting.
Spoiler:
Show
- Always Face Camera
- Always Face Center
- Rigid Face Camera
- Rigid Face Center
- Rotate About Up
- Rotate About Up2
- Always Face Center
- Rigid Face Camera
- Rigid Face Center
- Rotate About Up
- Rotate About Up2
- Dummy: A human sized Lowpoly dummy for object scale/size comparison.
- Ruler: FNV already has one, here's one for FO3. Home made and accurate.
Textures
- A couple of UV checker for size, alignment or deformation checking.
- A plain grey, RGB 50%, useful for checking Vertex Color or Normal Map in game.
Requirements:
FO3 or FNV.
Installation:
- Manually:
Extract from the archive to any folder. Place the Meshes and textures folder in the game Data folder.
- Or use a Mod Manager
Uninstallation:
Manually:
Delete the placed folders.
Or use a Mod Manager
Bugs/Incompatibilities:
None Known.
Permission:
Use freely in your FO3 and FNV mods only, with credits.
Please, keep "Pix" somewhere in the name if you renaming my resources.
Thank you.
Legal:
This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file.
You MAY NOT use any part of this mod for commercial purposes, including (but not limited to) creating a paid mod. Don't make money out of this, in any way!
You MAY use this resource to earn Donation Points.
Tools Used:
Blender 2.49
G.E.C.K PU
NifSkope 1.1.3 & 2.0 Dev7
Photoshop CS2
Pixelhate 2019.