About this mod
Some small fixes for problems I've encountered not already fixed.
- Requirements
- Permissions and credits
- Changelogs
Some small fixes for problems I've encountered not already fixed.
-Neil returns to shack and resumes patrolling after he helps you.
-Tabitha and Rhonda leave the village if they were spared (they were stuck for me)
-Emily Ortal will go back to St Mormon fort after The Moon quest
-Bullets can pass thru small areas
-Racial mismatch for caravan guards fixed
-Dialog option for Joshua Graham was borked
-Some dialogue for chatter for lobotomites in Old World blues was missing
-Restored child at heart and cyborg perk that were in game but disabled
-Restored 3 challenges in the game that are fully functional but were cut
-Made Archimedes II charge playable in case it gets placed in a container where you can't retrieve it (ex. Brotherhood of Steel bunker)
-Added light source to Glowing ghoul and npc's on fire
-Reduced radius for gunfire light source as this is known to cause severe performance issues in FO3
-Neil returns to shack and resumes patrolling after he helps you.
-Tabitha and Rhonda leave the village if they were spared (they were stuck for me)
-Emily Ortal will go back to St Mormon fort after The Moon quest
-Bullets can pass thru small areas
-Racial mismatch for caravan guards fixed
-Dialog option for Joshua Graham was borked
-Some dialogue for chatter for lobotomites in Old World blues was missing
-Restored child at heart and cyborg perk that were in game but disabled
-Restored 3 challenges in the game that are fully functional but were cut
-Made Archimedes II charge playable in case it gets placed in a container where you can't retrieve it (ex. Brotherhood of Steel bunker)
-Added light source to Glowing ghoul and npc's on fire
-Reduced radius for gunfire light source as this is known to cause severe performance issues in FO3