Fallout New Vegas
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Askfor

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About this mod

A quest combat mod. Fight and eliminate groups of ghouls and super mutants armed to the teeth. Get paid for doing it and earn a lot of bad karma. Be careful, there is a competition out there. It is a repeating quest, you can play it as many times as you want. It will be slightly different each time you play it.

Permissions and credits
This is a combat quest mod. There is a hitman style repeating quest which can be run as many times as you like it. However, each time it is different. Location is randomized, type and number of opponents, and the equipment they carry. The player is employed by some ghoul and super mutant hating group which might be related to the Enclave. This mod will give you something to do, some caps to earn, some loot to collect, some valuable, hard to find items and plenty of bad karma. No more aimless wandering across the empty wasteland.

Start by searching a body just outside Freeside North Entrance. See image. Find your way into abandoned office and get yourself a contract. The objective is to eliminate armed groups of ghouls of super mutants. The group is random, its position is also random, somewhere in the Mojave Wasteland. Ghouls are tough and much more common than super mutants, but super mutants are even tougher and better armed. As if it is not enough, the competition is out there, and they are not taking lightly if someone takes their reward.

As soon as the target is eliminated, return to abandoned office for reward. Collect it and you are ready for new mission. There are some special rewards given when you complete certain numbers of missions. Valuable items, hard to find or earn. There is plenty of bad karma, so you can balance the surplus of good karma in the game.

Your opponents are, generally neutral to anybody else. However when attacked they might change their ROE  (rules of engagement) at random. Instead of being neutral, they might adopt policy of shooting first and asking questions later. It might ruin some other quests or help you complete them. It is up to you to manage it correctly. Both, target squad, and competition are always hostile to any hit squad, right from the start, so you can use it to your advantage.

Target squads are starting in deserted areas, but might travel to more populated ones, it is random. Quest marker will be showing the target location. However it is updated with a delay, so you will never know exact locations until you make visual contact.  Number of opponents is random, their equipment, too. Competition shows up, or not, also at random. If the competition is out there, you will get the heads up.

This is a difficult mod, harder than most of the game. However it could provide you with something to do, if you plan to reach higher levels. It is balanced and lore friendly. The equipment which is hard to find in vanilla game, is rare in this mod, too.

As soon as you gain acees to Brotherhood's Safehouse a new mission is available. 

Brotherhood of Steel has been at war with Vipers from the very beginning, because they killed High Elder Maxson. 
You will be hunting  Viper Ravagers, a gang which crossed to Legion Territory. Instead of destroying them, Legion gave them
weapons and sent them back to create mayhem in the Mojave. NCR is ineffective, as always, Brotherhood can't move
around much, so you will have to do the job. More description at the terminal inside Brotherhood's Safehouse. You can
hunt Vipers as long as Brotherhood reputation is high enough. Each completed mission is increasing your reputation, so you
can reach "idolized". Paladin Sato will leave your reward in the footlocker under the terminal.

New in 1.1
==========
+ More contracts for Brotherhood of Steel
+ Rebreather added to Abandoned Office
(for 1.1.1)
+ Improved leveling for the Vipers
+ Vipers are hostile to other factions in this mod

New, very much lore friendly type of mission for Brotherhood of Steel.

I have added a rebreather at one of the lockers at Abandoned Office, where the contract terminal is. Why ? First, it
is needed earlier in the game, before you get it from Boomers. Second, you no longer depend on Boomers.
Some, like me,  people prefer to eradicate Boomers. I guess I am some kind of bigot, too :-)
 
If you have two missions in the same time and NPC's cross each others path, they will fight