Fallout New Vegas

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ZengarZonvolt

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ZengarZonvolt

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About this mod

A collection of small mods that bridges the IMCN mod with various mods

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so after learning how IMCN works, and figured out how to apply IMCN stats with various mods, ive decided to make a collection of patches that not only integrates IMCN with a specific mod, but also improves it one way or another.

Here is the list of Mods that ive made Bridges already and any possible new Features

========FOOK========
FOOK introduces new pre-war foods but its not supported out of the box. this bridge simply adds IMCN satiation with these new foods.

========Monster Mod(MoMod)========
Monster Mod introduces new enemies and their apporpriate loot like meats and bloods. This bridge does a couple of things.
1) Integrates Food stats in the new meats
2) Introduce Food Cooking with the new meats
3) Monster Bloods cannot be use out of the box. it will kill you.
4) Monster Blood must be made into a Decoction. Decoction crafting require both 100 Science and 100 Survival, as well as large quantity of materials to make one.
5) Decoction last 1 Hour and confers 5 effects.

========Fallout Who Vegas========
Fallout Who Vegas introduces Doctor Who contents into your NV game. the bridge does the following
1) Regenerating into your next incarnation also resets all your IMCN stats(hunger, thirst, sleep ETC)
2) Foodstuffs added by the mod now has IMCN values.