Fallout New Vegas

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SaetaFesnoma

Uploaded by

SaetaFesnoma

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About this mod

This mod adds a new interior cell to the Mojave Wasteland that can be use as a player's home.

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Hi everyone!

I'm Saeta Fesnoma and this is my first mod for FNV. I apologize now for any error that you can find reading this description or the notes in the mod, I'm Spanish, but I think I have a good level of english after all. About the mod, it is possible that you find errors or bugs using the bunker or the "edited" zones of the mojave. As I said, this is the first mod I've made and I do not have any Informatic/Programming formation, is all made from the love to game editing and particulary to the Fallout Saga (previously I've made some editing/scripting in other games like Imperium III, but that's completely different and has nothing to do with this).

I'm uploading this now cause I've finished the cell and the story background built around it so you can test it and report any error or suggestion you have to improve it. I don't have much idea about scripting in this editor and I will proceed to learn some now in order to make some questline for this mod. I've the story, just need the know-how to make it good and make it right. I did have a hard time making all the lightning cause of the giltch with the FNV GECK, but I think it worked out well, in the next days I may upload another version with the optimizing part done (so far right now It didnt give troubles playing with the mod without optimizing it).

The mod adds a new interior cell accessible from the Mojave Wasteland. It is a bunker from Vault-Tec that the player can use as a home or safehouse, right now it doesn't have the scripts to send the companions here when disbanded (I want to work on that, I'm afraid it's too advance for me though), but companions can go in perfectly. Along with the cell there are 3 unique armors, 3 unique weapons (2 with their own mods) and 3 custom recipes for energy ammo, one of each kind: energy cell, MF and electron charge pack, they're not really new armors or weapons, just modified versions of the base-game. All the Red Storm Mods share the same pip-boy image because I've been unable to extract the pipboy images, help with this would be appreciated ^^.

What is modified from the original game (may cause conflicts with other mods that use these zones):
- New dead NPCs at Vault 22 (pest control floor, mainframe room)
- New dead NPC at Gypsum Train Yard Office, along with an unique weapon + custom ammo.
- New dead NPC at Prospector's Den, inner house.
- Added a hatch door that gives access to the Vault-Tec Bunker, located at cell Wilderness 20, -12 (near Deathclaw Promontory), once you discover it, you can fast travel there.

Content Required:
- FalloutNV.esm
- MercenaryPack.esm
- GunRunnersArsenal.esm
- DeadMoney.esm