About this mod
Fully functional super mutant companion. With custom appearance, perk and working companion wheel. Did I mention that he is voiced? Enjoy!
- Permissions and credits
That's him - simple, green and unscathed by too many thoughts.
Barg is located in Jacobstown, standing in front of one of empty bungalows.
Some things to note about the mod:
- fully voiced and lip-synced
- working companion wheel (aggro/passive, weapon selection, wait/follow etc.)
- companion perk with +10% bonus to melee and unarmed damage when Barg is your companion
- it is a veeery good idea to give Barg a Stealth Boy as Super mutants lack any sneaking animation (just put it in his inventory, he'll use it)
- essential flag control (via dialogue, determines whether he can be killed or not)
- Barg can be sent back to Jacobstown or Lucky 38 just like a vanilla companion
- he is quite deadly with his Super Sledge
- includes JIP Companions Command and Control avatar
Things I plan to add in the future (now I'm a bit too busy):
- a personal quest maybe
- radio or sth like that
Requirements:
- Fallout New Vegas (obviously)
FAQ:
There are a lot of grammar mistakes in your mod!
Indeed. And it's just how it's supposed to be. Barg thinks grammar is basically a radroach of different species and tastes real good when cooked.
(Buuut if there is some kind of a mistake in player dialogue lines, let me know, I'll fix it)
Why Jacobstown? We've already got Marcus and Lily there!
Dunno, I just found the place appropriate.
Is this mod lore friendly and balanced?
Hm.. I don't really know - these things tend to be quite dependand. By me? It should be. Nothin' too fancy or contradicting the lore. So I guess it is. Lore friendly I mean.
Barg's voice sucks.
Sure, if that's what you think. Some may like it, some not.