Fallout New Vegas

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Created by

Quicksilver500

Uploaded by

quicksilver500

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About this mod

Want to use Energy Weapons but you also want to be sneaky and have a professional looking gun at the same time? Then this is the mod for you!

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Tactical Laser Rifle
This mod adds one new weapon to the game, the Tactical Laser Rifle. Photos of the weapon can be seen in the images tab, along with directions to the location of the weapon. The mod features new weapon models with custom textures. This video by AlChestBreach shows the Tactical Laser Rifle in action:


The video is now outdated as of version 1.3 the weapon has different meshes now, it looks a lot better.


Mods
The weapon comes with three mods, a short range ACOG scope, a laser sight and a Silencer. All mods are in the same location as the weapon so you can choose what you want from the get go.

Location
The weapon is located near the entrance to the North Gate of Freeside. You'll need a lockpicking skill of 75 to unlock the safe with the weapon inside.

Damage
The weapon does slightly more damage than the normal Laser Rifle and does extra Critical Damage, to compliment the stealthy nature of the weapon.

Bits and Bobs
The weapon has been added to all the relevant form and Perk lists. Please report any bugs or glitches you find to me, either via message or on the mod page, thanks! And thanks for checking out my mod!! Don't forget to endorse if you like this or any other mod, it might only take a few seconds of your time but it means a lot to the mod authors on this site! 

Check out my Other Mods!

Tesla Weapons Pack

Homemade Flamethrower - The Last Of Us Flamethrower.
Widowmaker
Fallout 4 Style Gatling Laser
Recon Laser Weapons
The XM4 RAW
Heavy Plasma Repeater


Changelog
V1.4: Fixed Broken texture paths and missing textures on the new silencer.
V1.3: Redid the Iron Sight and Silencer meshes, added the laser to the relevant form lists and added the mods to vendor lists.
V1.1: Placed the .esp in the right folder because I'm an idiot and put it in the textures folder by accident in V1.0
V1.2: Fixed texture file paths for the reloading mechanism, they were pointing to nothing leading to incorrect textures being displayed.