Fallout New Vegas

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generalmx

Uploaded by

generalmx

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About this mod

This NVSE-based mod tries to determine what if you just murdered a non-hostile NPC in cold blood and give appropriate karmic penalties.

Requirements
Permissions and credits
LET'S TALK ABOUT MURDER


Ever wonder why the Courier can go around slaughtering entire villages, much less NCR patrols, without much karmic penalty? While there are plenty of other mods out there that try to balance the karma alignment of various NPCs, this NVSE-based mod tries to fix the problem of indiscriminate murder by checking if a NPC was hostile to you before you killed it and giving a karma penalty based on how not hostile it was (roughly equivalent to murdering a "good npc").

Compatibility
- Requires NVSE 5.0 or higher.

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No NPCs were edited, no settings changed, so this mod should be compatible with any other mod, including other mods that affect karma penalties.

Changelog
v1.01 - Kills by the player's followers are no longer tracked. While it was originally intended their actions be treated like the player's--as ultimately you can manipulate them--turns out their AI may have them indiscriminately killing some NPCs and it doesn't make sense to blame the player for that.If you don't like that then just use the previous version.

v1.0 - Initial release

Known Issues
- There's no direct function for determining initial hostility so the script checks many different ways and makes what I think is an accurate determination. There is one case I've encountered in testing that I needed to make an exception for: it appears Creatures may attack the player even if a NPC wouldn't in the same situation, so I excluded what should be most Creatures.

- The Karma Loss message from this mod will display in addition to any other Karma Loss/Gain messages. There are various ways I could get around this but I think it's a good note to the player that even if whom the player just murdered was an "Evil" Powder Ganger they're not getting a bunch of karma. I am however considering making some configuration options available through MCM.

LICENSE

All files, code, and assets included in this mod are 100% public domain. Please feel free to modify and redistribute. Credit where due would be nice but not required.