Fallout New Vegas

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Fallout2AM

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Fallout2AM

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About this mod

My attempt to give some more characterization to the player, through animations and actions (idles, headtracking, variable speed run, sitting anywhere etc.)

Requirements
Permissions and credits
Changelogs
SHORT DESCRIPTION
This mod introduces some features for the character (PLAYER ONLY), all modular and singularly selectable via MCM. It started with idles, that was my main goal, then I added few more features instead than making separated ESPs, to handle better compatibility.

The actual features as for V2 are:
- Idles: activate and see the character animating when you're not doing anything
-
Variable speed run: allows to run faster / slower depending by the angle of your camera. At min value (looking in the direction of your feet), you will walk
- Sitting/Sleeping: you can sit down or sleep wherever you want. Look down and hold Activate (default E)

It's important to know that I play in third person and this mod is designed with that in mind.

There's NO GENDER RESTRICTION, because the idles are pretty much neutral, however you can untick on MCM those you don't like.


FAST START
Install it (drop the files under Data as you are used to do), go on MCM, click Import and load my default settings. Alternatively, activate the features that interest you and play.


REQUIREMENTS
- Latest NVSE, always MANDATORY in my mods
- MCM too, it is MANDATORY
- NEW JIP NVSE
- NEW Johnny Guitar, dec. 2020 update
- UIO is OPTIONAL: with it, you'll be able to see the widget showing the run speed. Strongly recommended if you're going to use the Proportional Run.


INCOMPATIBILITIES
NEW In the latest version, thanks to Johnny Guitar, there's no more incompatibilities!!!


MISALEN did a wondrous video, please take a look at his wondrous channel!


Behaviours
They are what I call "passive animations"

- General Idles
A list of idles that can be played by the character under certain conditions. They can be singularly selected / deselected on the specific MCM sub-menu GENERAL IDLES. Actually there are 20 different idles. You can check the pics to understand the names I gave to them.
IMPORTANT:
- If you don't want idles to play, draw your weapon out.
- Some idles won't interrupt when you move. So, for example if you start running, you can see your character doing some bad weird movement. This is somewhat intended, because in this way it allows my character to animate when I walk and I really wanted it. If you always run, this should be pretty rare, but if you start switching often walk / run often it can happen more frequently. In case it starts annoying you, untick the offended idle from MCM or draw your weapon to temporarily stop idles.

- Primary Needs
If Hardcore Mode is activated, they will play a couple of animations when you lack of food, lack of sleep or dehydration. They tend to block the player for a couple of seconds, I find it more immersive.
NEW If Hardcore Mode is deactivated, they can play randomly, as any other idles.
IMPORTANT These are the only idles that block the player when they play, your character stops few seconds because he's feeling pain. If it annoys you, just unflag them on the MCM and they won't play anymore

- On Hit Idles
They play if the player is injuried on body parts, there's one or more animations per body part.
Also, the player will cry from time to time if the health is low. As for Primary Needs, these are slightly more invasive than General Idles.

- DN (Do Nothing)
These idles are not written inside the MCM. They will play everytime that another idle is not playing. They are subtle movements, the character
will turn the head on right, or *sighs*, or look at left... etc.etc.
Actually there are 12 DN animations. The MCM option HIGH PRIORITY will allow DN animations to have twice the chances to be played - so General Idles will play half of the times


There will be a cyclical attempt to play every kind of animation, every (x) seconds, where x is a random number between the 2 values MIN DELAY TIME and MAX DELAY TIME defined on MCM.
The way the character chooses animations depends by some factors and by a certain priority I gave inside the mod.


NEW
- In the new version, the cyclical attempt is a bit less precise, there could be some approximation of few seconds. This is done to because it's a good way to decrease the scripting impact.


Actions
In the current version there are 3 actions.

- Running
You can change the speed of your run, based by the X axis of the camera. Basically, if you look your feet (MCM option MAX ANGLE) you'll go slower and if you'll look the horizon (MCM option MIN ANGLE) you'll go faster. When your speed is at minimum, you'll start walking. If you have UIO installed, you can enable a small widget to show your actual run speed.

- Sitting down
Look at your feet, hold Activate (default E) for a couple of seconds, a red X will appear where you're going to sit and then you'll sit down. Simple as that. How much inclination the camera must have? How much you must look at your feet? MAX ANGLE, the angle defined under Running, even if you don't use that option. How much time you must hold E? it can be defined by the MCM option HOLD TIME.

- Sleeping NEW
In the last version, when you activate Sitting, a menu will pop up where it will ask you if you want to sit down or sleep on the ground. I find it quite realistic for Hardcore Mode. One small note: as for Sitting Down, the terrain level and collision influences where you're sleeping... and randomly you could end up slightly below the terrain. Also, the camera is quite low, so sometimes it can show below the terrain, you'll probably want to rotate it to fully see your character.



CREDITS
hlp for NVSE
JIP for JIP NVSE and UIO
Luthien Anarion for Lutana
Johnny Guitar people
Pelinor for MCM
Nickolos1818 for testing