Fallout New Vegas

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Fallout2AM

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Fallout2AM

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About this mod

A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc.

Requirements
Permissions and credits
Changelogs
- 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong
- 28/05/2016: CRITICAL UPDATE - v2.4 is up; added Lutana among MANDATORY REQUISITES


Description

A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc.
Can be used by other mods, no need to be a requisite.
Compatible with Project Nevada Sprint

Fast start
- Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture)
- Go under ADVANCED and choose IMPORT (picture)
- Whatever list of files you'll find, select ANICE.INI and load it (picture)
- Go on MCM, under PLUGINS, check that everything is alright (picture)
- Under ADVANCED, check that DEBUG is NOT selected (picture)
- Play! Play!

Purpose
I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun.
Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth.
Here's an ingame test of v2.1 (the previous one), with old options based on Anice template:


(The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos)


MCM
The mod's prenty configurable, there's many options in MCM to tweak better the game experience.

- GENERAL
General aspect and basic options.
Picture

- OPTIONS
It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar.
Picture

- ADVANCED
This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing.
Picture

- PLUGINS
This section shows relationships with external plugins
Picture

Install / Uninstall
Install requisites:

- Latest NVSE (mandatory)
- MCM (mandatory)
- JIP UIO (mandatory)
- Lutana (mandatory)
- JIP NVSE (strongly recommended)

Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues.

To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save.
v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall.
To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order.
That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall.

Updates
Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore.

Interactions
- You can import / export your personal settings (templates).
  Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it.
  Ten files is the max that will be loaded, in alphabetical order.

- You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in
  Data\Textures\interface\Stamina.
  The files must be named with a specific prefix, see Picture. Size is 320x40.
  Ten files is the max that will be loaded, in alphabetical order.
  The fish bar I included is more like a joke.

- For modders:
   A small example ESP is included in the download section.
   A bunch of infos in this TXT

Credits and Permissions

hlp for NVSE
JIP for JIP NVSE and UIO
Luthien Anarion for Lutuna
Pelinor for MCM
Adam, TommInfinite, CK for testing
The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats

My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's
better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the  permissions, so that others will be able to use your mod too, mods deserve to be spreaded.

May 2016: this mod is still updated by me