Fallout New Vegas

About this mod

A vertibird has landed near the 188 Trading Post and Marcus from the Adventurers Guild is inviting you to join him and fly back to the Adventurers Town wich is located in the ruins of a huge city that is full with adventurers waiting for you. There is a new Worldspace that is full with quests, locations to explore, enemies to kill and much more.

Requirements
Permissions and credits
Translations
  • Spanish
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CITY OF ADVENTURERS -REDUX-

This is the finished version of my mod "City of Adventurers". Since too many changes have been made to the original concept I uploaded it as a new mod. 
1/3 of the mods content is the same as in the old mod and only a few, minor changes have been made, but the other 2/3 are completely new. 

-DESCRIPTION-
A vertibird has landed near the 188 Trading Post and Marcus from the Adventurers Guild is inviting you to join him and fly back to the Adventurers Town wich is located  in the ruins of a huge city that is full with adventurers waiting for you. 

This Mod will bring you to new a Worldspace that is full with quests, locations to explore, enemies to kill and much more. This mod will add around 3-5 hours of gameplay. The whole worldspace and all interiors are Nav meshed, so you can bring all of your companions with you. But the mod is not voiced and I dont think that I will have the time to change this in the future. Check out the Images or the video to see a little bit of what this mod has to offer. I will be adding more information about the quests, locations and NPCs in the future. 

To start the mod you have to talk with Marcus who is standing next to the vertibird which can be found between the 188 Trading Post and Boulder City. The vertibird has its own map marker called "Adventurers Vertibird" 

I recommend to play this Mod with a low level character. It should be more challenging and interesting  if you start the mod right after 
the tutorial in Doc Michells house and without companions.  

Here is a list with all available main and side quest. 
Main Quests- Let the adventures begin!, Crashed, Let the adventures begin 2nd attempt, The first adventure, Retrieval, De-energization, The traitor, Going back to the Mojave.
Side Quests- Well guarded secrets, You wont skin my gecko, The lost knife, Effective drug policy, Quest for the holy grail, Pest control, Tunnel inspection, Home sweet home, Wine provisioning.

-UPDATES-
Version 1.1 update 
-Removed unwanted changes to vanilla cells.
-Removed unwanted changes to vanilla containers, objects and items.
-Fixed a bug that would prevent the main story quest "Retrieval" from starting.
-Fixed a bug that would prevent the player from continuing the main story quest "The traitor" if he hasn't completed the side quest "Pest control".
Version 1.1.2 update 
-Fixed a bug that would prevent the player from exiting the city sewers after completing the side quest "Effective drug policy".

Warning! Saved files from version 1.0 wont work if you are playing the latest 1.1 or 1.1.2 version. 


-REQUIREMENTS-

-Dead Money
-Honest Hearts
-Old World Blues
-Lonesome Road
-Gun Runners' Arsenal

An additional GRA free version has been uploaded. All weapons and weapon mods from the GRA DLC have been removed or replaced in that version, so it can be played without owning the Gun Runners' Arsenal.

-INSTALLATION-
Download and put the latest esp. file into your Fallout NV Data folder.


If you liked the mod feel free to endorse and leave a comment. 
If you have some questions or found a bug feel free to leave a comment.
If you disliked the mod feel free to endorse and leave a comment about what you disliked and what I could do to fix or improve this mod. 

Special thanks to Billy1969 who helped me to revert the changes I had accidentally made to the base game. 

Please don't upload this mod anywhere without my permission!