Fallout New Vegas

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Grond1911

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gr1911

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About this mod

Make Dead Money a smoother ride, without completely removing the things that make it unique and interesting gameplay-wise.

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UPDATED Feb. 27, 2016
(Version: 1.1)
-several more map markers added to facilitate fast travel
-hostile holograms can now be stunned with a blast from the Holorifle
-the global atmospheric damage taken is now based on your max health (just like the placed toxic cloud objects) instead of being a fixed number (damage is still quite low)
-the unclean living perk's effectiveness reduced from 1/2 damage reduction to 1/3
-placed a stealth boy in the vault in sinclair's duffle bag
-the turret generator in the vault can now be shot or blown up
-some speakers that were permanently non-functioning were removed, since they served no purpose except to confuse the player
-'police chief's terminal' lock level has been set to average instead of hard, and the contraband door set to hard instead of 'requires key'
-kitchen gas explosion damage raised from 255 to 300
-adjusted chatter timers for Dog in the casino kitchen/starlet holograms in the casino suites from 30 second intervals to 20 & 60
-holograms' attacks now do 1/4 less damage and crit half as often
-made a few tweaks to the ending vault sequence to make it harder again; it was far, far too easy to escape with all the gold

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Description
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This mod basically does what it sounds like it does. It was initially meant for my own personal use--to make Dead Money a smoother ride, without completely removing the things that make it unique and interesting gameplay-wise. But as I gradually added more and more features, I decided it could be worthwhile to release it to the public. I am aware that there are other mods that do some similar things, but most of them are too cheat-like for my tastes (like completely removing the toxic damage and/or collar detonation mechanics) and this improves some things that no other mod seems to, as well.

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Features
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+++Toxic Atmosphere Changes+++
- (NOTE: Does not apply for the "alt" plugins) All placed toxic cloud objects/triggers have been disabled, and substituted with the global weak, intermittent health-drain that formerly only occurred in Hardcore mode (outdoors only; indoors you won't have to worry about it). It deals [Base Health / 66] or [B.H. / 50] damage every 30 seconds in Normal or Hardcore mode, respectively.
- The atmospheric damage (along with the placed clouds' damage if using an "alt" plugin) is reduced by 1/3 when Dean Domino gives you the Unclean Living perk, and the perk will no longer be removed when he stops being your follower (i.e. you will have it permanently).
- The atmosphere will now stop damaging you if you drop below 50 health, as opposed to 10 in the original game.

+++Timer Changes+++
- The bomb collar's countdown timer has been doubled to 20 seconds. If Christine is your follower, the countdown is increased by 5 secs plus the 5 sec delay before it actually begins (just as in the original), so you will have 30 seconds in total.
- Inside the casino, you will now have a full minute to get to another area if one of your followers is killed.
- Timers have been implemented to increase the intervals between repetitive chatter (followers' random comments, Dog in the casino kitchen, and starlet holograms in the casino suites).
- A little more leeway has been given during the final set-pieces in the vault (e.g. force fields being raised, turrets starting to fire, the escape).

+++Other Changes+++
- One of the dead guys in the Puesta del Sol Switching Station has been given better equipment for you to loot. In the Project Nevada version of the mod, he has a Leather Backpack* (increases carry weight--very useful) and a Wattz Laser Pistol. In the non-Project Nevada version, he has a suit of Wanderer's Leather Armor (Guns +10) and a Hunting Rifle. (This is the ONLY thing different between the PN and non-PN plugins, FYI.)(*note that with PN enabled there was already a 25% chance of finding a backpack on a dead Wastelander very near the switching station entrance. This just guarantees you can get one.)
- Speakers, radios, holo-emitters, and Sierra Madre Chips have been given much brighter/more colorful textures to make them easier to spot. (Destructible speakers will be green, indestructible ones red.) This part of the mod is OPTIONAL (ignore the included Meshes and Textures folders if you don't want it; see the screenshots on the mod's Nexus page to decide).
- Speaker & radio effect radii have been reduced by 10%.
- Limited fast travel is enabled. "Limited" because the exterior areas are actually comprised of several different worldspaces, and you can't fast-travel from one worldspace directly to another.
- Exterior imagespaces have been brightened somewhat, making it easier to see your way around.
- The Perception of all ghost people and holograms has been set to 1. This should make it easier to sneak past them. (Ghost people's perception was originally 0, but apparently that actually triggers a bug which gives them the maximum Perception possible.)
- The Auto-Docs will now restore your health* and cure addictions in addition to fixing crippled body parts. Rads are not removed, however, mostly for Rad Child users. (*not the older models inside the casino--but you should be able to sleep in the beds there.)
- A gas explosion in the casino kitchen (where Dog is) will deal 300 damage instead of killing you outright. I know Elijah says it will destroy the whole casino, but it obviously doesn't, so let's assume we got there before too much gas leaked out.
- Elijah no longer has any temporary invulnerability set when you finally encounter him, so now you can kill him at any time if you can get a clear shot at him.
- Casino betting limits have been raised (Slots & Blackjack +50, Roulette +150). Comp & ban thresholds are unchanged.
- Weight of gold bars has been corrected (lowered) to a more realistic 27.35 lbs (~400 Troy-ounces).
- All holo-emitters have been set to the standard scale of 1.0 via the script shared by all of them (one or two were smaller than normal and harder to spot).
- Hostile holograms can now be 'stunned' for 5 seconds when shot with the Holorifle. Note however that you cannot 'keep them pinned' by shooting them again when they are already halted, and they still cannot be targeted in VATS.
- The turret generator in the vault can now be shot or blown up if you don't have the melee or unarmed skill to smash it. It takes several hits to destroy.

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Requirements
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The plugin named "DeadMoneyAnnoyanceReducer.esp" requires Dead Money to be installed and activated to function (obviously).
Likewise with the plugin named "DeadMoneyAnnoyanceReducerPN.esp", which also requires Project Nevada (Specifically, "Project Nevada - Core.esm" & "Project Nevada - Equipment.esm") because it places a couple of pieces of PN-exclusive equipment in a particular spot. LINK: http://www.nexusmods.com/newvegas/mods/40040/

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Installation
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-If you want the placed toxic cloud objects from the original game to remain, you should install one of the (alt) plugins.
-If you are a Project Nevada user, you will want a *PN version of the mod (unless for some reason you don't want to find a sweet backpack to haul your loot in). Otherwise, use a non-PN version.
NOTE: I do not use a "Mod Manager" program, so I will cover how to install this the "traditional" way.
1. extract ONE of the "DeadMoneyAnnoyanceReducer*.esp" files into your "Fallout New Vegas\Data" folder.
2. optionally (for easier-to-see speakers/radios/holo-emitters/S.M. chips), extract the Meshes and Textures folders into your "Fallout New Vegas\Data" folder (merge the folders when prompted to).
3. run the "FalloutNVLauncher" program.
4. click on the "Data Files" section.
5. find "DeadMoneyAnnoyanceReducer*.esp" in the list of mods and tick the box next to it (try typing 'd' repeatedly if you have a lot of plugins and can't find it easily).
6. click the "OK" button. The mod will now be active whenever you run the game.
* Install only one plugin! It is completely redundant to use more than one.

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Uninstallation
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Why would you do that?
Anyway, move this file from Fallout New Vegas\Data to the Recycle Bin:
- DeadMoneyAnnoyanceReducer*.esp
And also this from Fallout New Vegas\Data\Meshes:
- nvdlc01\clutter\loudspeakers\nvdlc01_loudspeakers.nif
And these from Fallout New Vegas\Data\Textures:
- nvdlc01\clutter\artdecoradio\nvdlc01_radio_d.dds
- nvdlc01\clutter\artdecoradio\nvdlc01_radiodial_d.dds
- nvdlc01\clutter\holoemitter\nvdlc01holoemitter.dds
- nvdlc01\clutter\loudspeaker\NVDLC01_Loudspeaker0r.dds
- nvdlc01\clutter\loudspeaker\NVDLC01_Loudspeaker01.dds
- nvdlc01\clutter\smchip\NVDLC01_SMChip.dds
NOTE: It's generally safest not to remove plugins unless you are ready to start a new game. It might be OK, though--this shouldn't have any effect on the game outside Dead Money.

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Permissions
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Modify my mod, but please document the changes you make to it, and credit me as the original creator.
Incorporate its edits into your own mod, but give me due credit, if you would be so kind.

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Version History
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1.01 (previous version)
-added "alt" plugins to restore the original's toxic cloud functionality
-made a few tweaks to the ending vault sequence to make it easier
-adjusted new speaker textures' coloring slightly