About this mod
Designed to work with mods that let you continue after the battle of Hoover Dam, this mod allows you to send off your character out of the Mojave and end the game anytime afterwards. Lore-friendly and designed for roleplayers.
- Requirements
- Permissions and credits
Hey everyone,
This is my second mod overall and my first with scripting inside the G.E.C.K.
If you're like me and many others, you've installed a mod such as C.A.G.E. that allows you to continue playing after the battle of Hoover Dam.
Well, what happens afterwards without an end-game? You end up with a character and a save file that is technically incomplete.
This simple mod solves that. It adds a new quest that's given at the completion of any of the 4 Hoover Dam battle quests: "Veni, Vidi, Vici" "No Gods, No Masters", "Eureka!" and "All or Nothing."
HOWEVER if you have already played through the Hoover Dam battle, merely going to the location on the map and entering the trigger will give you the quest as well.
The quest, titled "The End" directs you to the northern-most sector of Highway 95, where the previous wreckage blocking the highway has been cleared (while the invisible walls still remain) where you'll be presented with the option to leave the Mojave behind and continue onwards, thus ending the game for good.
COMPATIBILITY
Obviously this mod should be used with C.A.G.E. or another mod that allows playthrough after Hoover Dam. You can get it here
This mod is designed to be compatible with C.A.G.E. and other mods that allow for post-dam gameplay. However, it is NOT compatible with any mod that modifies the area of the blocked Highway 95 and any of the four mentioned-above quests, as the trigger for the endgame quest is directly tied to those quests' completion stages.
INSTALLATION
Place the "CustomEnding.esp" file somewhat high/in the middle of your load order as it directly modifies an exterior area of the wasteland and should be prioritized as such.
Any issues, leave a comment and I'll respond ASAP!
TECHNICAL STUFF
Since C.A.G.E. and other mods modify the ending script so it doesn't boot you to the credits and the menu, I've made it compatible by duplicating the original scripts and renaming them to suit this mod's purpose.
UPDATES
No further updates are planned unless I see bug reports fly in.