Fallout New Vegas

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Ducksaws

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Ducksaws

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About this mod

This is a quest mod, also adds Gun Runner tier Energy Weapon Vendors, and also a possibility for a player house. I tried to make the tasks interesting and plot driven rather than fetch quests. Different ways to approach each problem. Lore friendly, lots of backstory to characters if you try to find it.

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This is a quest mod I made. From the start of me learning to use the GECK and me finishing this mod I've spent 200 hours in the GECK. Wow.
To start it, look around the good springs cemetery for a shack.

This mod is kind of more like Morrowind than Fallout or Skyrim, I'd like to think. There are few quest markers, rather you're given directions on where to or what to do. The objectives are more than just "go here, kill guys, grab thing" over and over again. Most of them have many ways to complete them depending on different skills from speech or repair or science. I would advise you, in a situation that seems to be too hard or too simple, to talk to the NPCs and explore the area. There's usually a way to accomplish the goals without needing to fight.

There's a few hundred lines of dialogue. Sadly it is not voice acted, on the other hand, I put a lot of thought into the dialogue and personalities of characters. I think you'll enjoy the characters and the story of the quest. 

It IS lore friendly, if a bit goofy at times. If you've played the older Fallout games, there will be a few references in there for you.

This mod should be compatible with just about anything. It just adds some NPCs and buildings to areas around the world that I thought were too empty. I would not recommend using companions for this quest. It'll kind of ruin a lot of the effects I'm trying to use.

Things added:
Gun Runners Tier energy weapon vendor
Possible player house, depending on outcome of the quest.
10 or so new NPCs with (lots) of dialogue.
6 new interior cells the quest takes place over.
A few new consumables, a new ammo type (if you can find it lol).

I also found the old Fallout 3 enclave armor in the game files and gave it to one of the NPCs you'll meet. So if you want that armor, well, you can get it. 

This is the continuation of this mod I made,
http://www.nexusmods.com/newvegas/mods/56947/?

I thought since I've added so much and it's been so long since I released it that it deserved a separate file.

Thanks for playing. Please leave a comment or endorse (if you liked it) when you're done! It means a lot!

FAQ:

Q: Is this a JoJo's Bizarre Adventure Mod?
A: No. this mod used to be called "A Bizarre Adventure" even though it is no way related to JoJo's Bizarre Adventure. It does however reference Rick and Morty extensively so I changed the name.

Q: Is Holly supposed to be Commander Holly? 
A: No. I have a friend who is named Holly and had pink hair at the time and likes Fallout so there you go.


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Installation:
Turn on subtitles in the game, or you'll miss some dialogue.
Drop A_Bizarre_Adventure.esm into your data folder 
Enable A_Bizarre_Adventure.esm in data files.
To uninstall, just delete the file.

Or just use Fallout Mod Manager.
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Updates:
v0.51 fixed a bug where candlewax wouldn't let you through a door
v0.55 added some extra dialogue, background, challenges for UAF residents - this should be the last update for a while as I work on adding... actual content to the mod.
v 1.0 Finished the Quest. Finally. 

v 1.1 Bug fixes. Ran it through FNVedit to remove deleted references and dirty edits. Also changed the fact that I had deleted the General188 faction and a boat rental cell, whoops. Now this should be compatible with pretty much everything.

v 1.2 Fixed a bug some people were having where the topic to start the quest wasn't showing up . 
I also fixed up some navmeshes somewhere else, enabled some dialogue that I had written but forgotten to enable. Changed Holly's password to unlock the turret controls instead of her computer.

v 1.3 Changed the fight with nelson to be a boxing/fatigue fight. It's now actually possible to kill him, with appropriate dialogue reactions. Heavily upgraded the weapons that Blake will sell to you, it's now on par with the Van Graffs. Also added Marty, Blake's assistant who also sells things. I really hate the lack of good energy weapon vendors in this game, especially if you kill the Van Graffs, so these two should satisfy energy weapon minded players.
Also, some bugfixes.

v 1.4 Added EVEN MORE energy weapons stuff to Blake and Marty as vendors. They'll now sell a LOT of ammo and a LOT of energy weapon mods. They're kind of like energy weapon gun runners at this point.

v 1.5 Fixed bug where Julie existed before she was supposed to. Removed intercom from KOF Headquarters. Changed it so you can't accidentally trap yourself in KOF loot room. Made it so android secretary dies with the rest of her ilk. Added recipe for Anti Personnel Microfusion Cell ammo to desk in UAF base. Changed ownership stuff in UAF bunker so you can take most unimportant loot without penalty.