Fallout New Vegas

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deathclay

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deathclay

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About this mod

This mod mainly aims to take the grind out of buying and selling goods and also add a few other neat features.

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Update 1.1.03
Gloria Van Graff and Blake from the Crimson Caravan will now refresh their stock as intended
The Commerce Remotelink now provides access to the commissary from Lonesome Road
Fixed Living Anatomy perk HP + DT View control

Added expanded casino status menu- you can now see your current rank with each casino ranging from None, Small Fry, Big Winner, Whale and Banned. Also included is the info for every chip threshold needed to reach each rank.

Added Turbo Activator Unit which functions in the same way as the Implant GRX activator (but for turbo obviously!).
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This is something I came up with some time ago and have been adding to and tinkering with ever since. Over the last couple of days I overhauled the interface and put in some important conditions and checks and decided to finally upload it to the nexus.

What is it?

Well simply put it's a device which allows you to barter with some of the best merchants in the game (such as the Gunrunners and the Van Graffs) from wherever you are, store a limitless quantity of gear at the touch of a button and sell any unwanted stuff instantly to the Far Go traders without filling up other merchants inventories with 50+ different conditions of legion armour. Bear in mind that anything you sell to the Far Go Traders can not be bought back and is lost forever. You still benefit from any discount you have gained from the featured merchants and the only restrictions are that you are not in combat and that the vendor is still alive.


What else can it do?

It has built in crafting capabilities (workbench, hotplate, reloading bench and the Sierra Madre vending machine) and a sleep inducing system which allows you to sleep wherever you are (so long as you're not in combat!).

You can also repair your equipment with it up to 100% but it also has lower repair quality options if your a little short on caps.

If you have installed all of the S.P.E.C.I.A.L implants from the New Vegas Medical Clinic you have the option to buy an upgrade module for 24000 caps which can increase any of your S.P.E.C.I.A.L stats by +1 (this still works even if you take them out again with Project Nevada so long as you have installed them all at least once)

I have removed the companion dismissal terminals and transferred its function to the Stasis compactor with the added benefit of being able to also send your companions to the Lucky 38 suite (only after you have acquired the suite)

I have included a few options to adjust your perks such as turning on or off the Bloody Mess gore effects and the Living Anatomy Health and Damage Threshold view, whilst keeping the damage bonuses intact. You can activate your own functionally identical version of Search and Mark, Spotting and Enhanced Sensors without needing the accompanying companion tagging along with you. I have also added an Implant GRX activator which can be hot-keyed and then made a quest item so it can't be dropped, all from within the Stasis Compactor.

Lastly I have created a list of useful meds and chems (Stimpaks, Super Stimpaks Jet etc) which can be made quest items from within the interface so they won't get removed by the storage module.


Customising the Stasis Compactor:

When you store items in the storage module it will take everything from you including the weapon in your hand and the clothes off your back, you can prevent the storage system from taking specific items by adding them to the "scdcLockedEquipmentList" form list in the GECK.


So where is it?

On top of the computer by the broken 9mm submachine gun in Doc Mitchells house.


How do I use it?

Easy! just equip it in the apparel screen and close your Pip-Boy, it will then automatically unequip itself and bring up the interface. You can also hot key the Stasis Compactor and then lock it to your Pip-Boy in the settings menu, this will allow you to bring up the interface without even opening the Pip-Boy!