Fallout New Vegas

File information

Last updated

Original upload

Created by

by Jokerine and Luis Guereiro

Uploaded by

skyrimlu

Virus scan

Safe to use

About this mod

TTW conversion of Riverside Cafe - The Silver Swan by Jokerine.
Small cafe across the Potomac from Dukov's Place.

Requirements
Permissions and credits










UPDATE

ESM version that fixes navmesh.

With permission from Jokerine another favorite of mine converted for TTW  - "Riverside Cafe - The Silver Swan".


This is the original just adapted for Tale of Two Wastelands.You will need the original assets from Fallout 3 mod.


Installation: Download manually and Install the original from FO3 with your favorite mod manager (I use Mod Organizer), after replace or overwrite with this one.

Ofc you will need to have a proper installation of Tale of Two Wastelands running before this.

Let me know if yoy find any bugs...


Enjoy!



Jokerine's description bellow 

NOTE: you'll need all DLC's with this conversion...


Hello everybody! This small mod adds a small cafe across the Potomac from Dukov's Place. It is fully voiced, has been cleaned with FO3EDIT and does not require any DLC, so it should be safe for everybody to use. Still, you should always make a backup save before installing ANY mod, in case something goes wrong.


= WHAT =
Just a cafe with an essential custom-voiced merchant. She has a dash of backstory and the player can get a discount with her through a speech challenge. The place is actually not navmeshed because I am paranoid about conflicts and I am reluctant to mess with worldspace navmesh without breaking it (if anybody wants to do it, feel free). There are two sandboxing NPCs that you may disable with the console if they bother you.

You can activate a switch in the enclosed area (above the jukebox) to open the windows and the curtains. The lights will automatically be turned off during the day and turned on at night. One of my ever-so-popular Pick 'n' Joy vending machines can be found here, too. You can barter with the merchant directly by using the menu activators on the tables. If you are sitting when you activate them you will be forced to stand up - engine limitation I guess.

I decorated the cafe with a bit of a nautical theme, just for fun. There are two new magazines that work like the ones from New Vegas, boosting skills for a few minutes. There is ONE custom food added because I can't be bothered with patches - the food is so small that it wouldn't really fill up your hunger meter anyway. Mod-added food will most likely appear on her inventory if they were added to the regular vendor food leveled lists.


= WHERE =
Across the river from Dukov's Place. It has a map marker, although you will have to visit before you can fast travel.


= WHY =
This mod was mostly me experimenting with Blender. I got the idea while working on a certain big NV mod, but pushed it aside until I found the time to make it, so here it is. I built the structure by combining several pieces from Little Lamplight, because I wanted a place to take pictures of my character going on dates with her sweety-pie.


= HOW =
To install, extract the contents of your downloaded file to your 'Steam/SteamApps/Common/Fallout 3/Data' folder. Then activate the mod through your preferred launcher by ticking the checkbox next to the esp. Or you can use your Mod Manager of choice to download the mod automatically. To uninstall, simply delete the files from your Data folder, and you're good to go. Have fun!


= FAQ =

I hate [thing] and [thing] and [thing]! You should have done [thing] and [thing] instead! And while you're at it remove [thing] and [thing] and add [thing] and [thing]! And [thing] is NOT LORE FRIENDLY! FIX THIS!
- This isn't a restaurant. If you don't like something, use the console to disable it, remove it with the GECK or FO3EDIT, or sell it off. I am done with the mod and won't be making any changes. In other words...

- Why is the download so freakin' big for such a small mod! I can't be bothered, it's gonna take me ages!
- There are many unique assets in the mod that were required to achieve the look I was going for. There are also voice files for dialogue and lip-synch. In other words...

- I went there and for some reason the merchant NPC is nowhere to be found!
- Activate the "ring for service" bell on the counter and the NPC will be teleported behind the counter automagically.

- I opened the .bsa and saw you have a folder named "NV"! I AM GOING TO REPORT YOU FOR PORTED CONTENT1!!!1!
- Calm down, bud. Those are custom items that I made for a New Vegas mod that I'm currently working on, and are either fully custom or use assets shared among games. I am not that stupid, ya know.

- The voice acting is dreadful! What an amateur! Redo the voice roles now!
- I fully stand by my voice actress. If you have a complaint about them and desperately need to PM someone about it, send the complaints to me. Afterwards, please find a professional voice actress willing to do all of this for free, re-record everything, do the lip-sync, correct the subtitles if needed, upload it to the Nexus and send me a link so I can check it out and link it here on the mod page. Until then...

- The new textures are too low res and ugly! I cannot stand this!
- I downscaled a lot of textures to help reduce the file size, but when it comes to upscaling textures, I am at a loss because I am no good at texturing, so what you see is what you get. In other words...

- I'm lagging all over the place! Help!
- I tested this mod on a heavily modded setup, on a mid-range gaming laptop. The area is a bit demanding because it's all in the open, but it shouldn't be too bad. If you're playing on a coal-powered machine, you will definitively have some performance loss. Feel free to open the mod in the GECK and remove some decor if you want.

- I hate everything being static! I wanna pick things up!
- I don't like knocking things around all the time, and Fallout 3 has plenty of clutter everywhere already. In other words...

- Is this compatible with [mod]?
- Dunno. I avoided messing with the navmesh to prevent issues with mods that may put stuff nearby. If you find any conflicts, please let me know so I can list them here.

- How come the mod looks different in my game than your screenshots?
- I am using several retextures in my own game, SweetFX and Grass is always Greener, so results may vary.

- The mod is awful/glitchy/buggy/etc. I am going to uninstall it and I must let everybody know!
- Sad to see you go~

- The mod sucks!
- So does a vaccuum cleaner 

FOR THE FULL LIST OF CREDITS, PLEASE CHECK THE "PERMISSIONS AND CREDITS" TAB 
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