Fallout New Vegas
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Question2

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Expands the DC vendor inventories to sell NV items such as magazines, weapons (including GRA ones) and more ammo.

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Version 1.2 adds more GRA items, ammo, mods and reduces the odds of low level items appearing at highe levels. It also increases reloading supplies and special ammo.

Possible issue with Lydia in the tenpenny tower...she won't sell any magazines even though all other general store vendors do, and FNV edit shows no conflicts. Anyone else have this problem?

Version 1.1 does some mod cleaning to remove extra references left over by the GECK, and fixes the Moira's vendor container being made a duplicate reference for some reason.

Expands the DC vendor inventories to sell NV items such as magazines, weapons (including GRA ones) and more ammo. Also allows DC doctors to sell anti-venom as there is no easy way to obtain it before reaching the Mojave. In the default game, DC vendors have very small stocks, such as Moira only selling 20 rounds of ammo at once, forcing the player to spam the wait button just to get vendors to restock. FO 3 also gives you a much more limited selection of vendors in the early game compared to NV.

I probably missed a lot of NV items, so if you spot any that aren't in the lists, let me know, or better yet, update the lists and upload it here (or send it to me) and i will credit you appropriately.

Requires TTW (Tale of Two Wastelands).

Will conflict with any mod that directly modifies vendor lists (will work fine if they use scripts to modify them though).