About this mod
Changes the way the player's HP is derived from their Endurance stat
- Permissions and credits
Description:
This mod, via a script, changes the player HP formula from:
100 + (Endurance * 20) + (Level * 5)
to a new formula:
100 + (Endurance * Level)
That's it!
100% compatible with all other mods, even Project Nevada, due to it being handled with a script. The script will override any changes to fAVDHealthEnduranceMult and fAVDHealthLevelMult during runtime.
Installation/Uninstallation:
Notes:
- When using BLIND - Borderlands Inspired Numeric Damage, you will trigger the "HP recover" effects when your maximum health is increased by this mod, and also the numerical damage indicator effect when your health is decreased by this mod. Your health percentage will remain unchanged, it's simply the game calculating your new maximum HP.
- This is a hard-coded limitation, but in terms of HP calculations, the formula will offset the player's level by -1. Nothing I can do to easily fix this.
Bugs:
- None that I've seen after testing the finalized script. Please feel free to report any bugs in the comments however!
Changelog:
- v1.0 - Initial release
- v1.1 - Ensures the script will not track your Endurance past the 1-10 range, which could possibly lead to odd HP levels. If you are using an uncapper mod, stick with v1.0