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I was not very happy with the amount of black space used on my screen when playing the game with a resolution of 1920 x 1080 so I decided to cut the black space on the scopes and binoculars. The Images above show the difference between binoculars, weapon scope and old/original vanilla scope (3rd image).
Not sure if it will work for all weapons but it's quite easy to change if you know how to use FNVEDIT. Just change the scope model of any weapon to "interface\HUD\mildotscope.NIF" - see the image bellow.
Also make sure you change fScopeScissorAmount= to fScopeScissorAmount=0.0000 in your ini files.
Hope this helps!!!
Let me know what you think in the comments!
Also recommended:
And included in extra file is "Artorps Zooming Scoped Weapons" by Artisten from Fallout 3, altered by jnf (his link on the Nexus is dead so I am uploading it here again - pls let me know if there are problems by uploading it again...)