Fallout New Vegas
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0EdU0

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0EdU0

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About this mod

A patch for Pipe Rifle and Other Craftable Junk Weapons. Adds some fixes, Renames ammo and adds abbreviated names to them, Modfies some recipes and adds a new weapon.

Requirements
Permissions and credits
Description

This is a personal patch for PipeRifle and other Craftable Junk Weapons mod that contains some fixes and edits. There are two versions:

Pipe Rifle and other Craftable Junk Weapons Patch and More - No Ammo List: Junk Weapons use the original mod ammo lists.

Pipe Rifle and other Craftable Junk Weapons Patch and More: Junk Weapons use the game ammo lists and adds the new ammo to those lists.

Requirements

It requires the original mod. Get it Here: Pipe Rifle and other Craftable Junk Weapons.

Fixes and Modifications (except for the ones mentioned in the description)

Weapons
- Junk AK gets an increased zoom of 20 with the Bottle Sight mod
- Railway Rifle renamed to Railway Rifle (JW).
- Added the Junk Rifle. It's a combination of a zip gun (magazine, rate of fire, durability) and a pipe rifle (min spread, damage). 9mm only. Uses the pipe rifle mods and the zip gun better fitting parts.

Ammo
-Renamed ammo to be like the game's ammo names. Example: 9mm, Junk ; .308, Junk DU
- Renamed Pencil Lead Rounds to Pencil Lead Round and JunkSpikes to Junk Spike
-Added short names. Example: 9mm JK , .308 DU
-Added abrev. names. Example: JK , DU
-Changed Prices. Example: 9mm, Junk Round for 1 cap, .308 Junk DU for 8 caps
 
Recipes
-Fixed .308 junk recipe producing 9mm junk rounds
-Fixed some typos
-Replaced the scrap electronics with scrap metal (now you need 2) in the ammo recipes
-Added missing wonderglue to large pipe rifles recipes
-Changed the quantity of ammo crafted
-Moved Flamer Fuel, Junk recipes to Workbench

If i missed to mention a modification or if i missed to add a modification mentioned please tell me.

Thanks to:
djabend for making the original mod.
Bethesda for making Fallout: New Vegas.
And Nexus.