Fallout New Vegas

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ShallowB

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ShallowB

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About this mod

A vault with a quest.

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Permissions and credits

UPDATE AVAILABLE! Fixes crash when entering the Living Quarters and after talking to Hank! Thank you Al for helping me narrow it down!


Requires Dead Money, Honest Hearts, Old World Blues, and Lonesome Road.




Vault 51 is a mod I have been working on for a long time.  I taught myself everything about modding while making this mod.
It's been a little over a year now, and it's time to release it.  Vault 51 is not finished but I'm a little burned out on modding at the moment and would like to move on to other things for a bit.  Someday I may finish it.


Vault 51 is an inhabited vault located in the cliffs NW of Novac.  It has only recently opened, and the people inside decided to stay in the safety of the vault rather than move into the harsh wasteland.  At the time you find them, they are running low on resources, besieged by a violent raider gang, and on the brink of a civil war.  In exchange for your help, they are willing to share their resources with you!





PERMISSIONS

A lot of the new content here is actually from other authors, listed below.  Check with them if you want to use something you see here.

I would prefer you don't use most of the things I made for this mod because most of them are incomplete right now.  If you want to fix something up so you can use it (like the mercenary armor normal map), that's great!  But I'd like a copy of your fix, too, please, so I can include it in the next Vault 51 update!

I made the vault retexture of the Ultra-Luxe pool and Gomorrah lobby and all the semiotic standard signs (although they are based on Ron Cobb's designs), and if you would like to use those in your mod, you may.  Just let me know when you do!




CREDITS

Meos Vault-Tec - Resource http://www.nexusmods.com/fallout3/mods/13078/?

Speedy Resources http://www.nexusmods.com/newvegas/mods/39551/?

Vault Galley Expanded Tileset http://www.nexusmods.com/newvegas/mods/38345/?

Vault Suit Custom Numbers http://www.nexusmods.com/fallout3/mods/1769/?

Red Vault Suit http://www.nexusmods.com/fallout3/mods/2449/?

Child Vault Suit http://www.nexusmods.com/fallout3/mods/9286/?

Fiends with Style http://www.nexusmods.com/newvegas/mods/36307/?

Vault Drifter http://www.nexusmods.com/fallout3/mods/17689/?

Animated Ammo Crates http://www.nexusmods.com/newvegas/mods/37403/?

Reloading Clutter http://www.nexusmods.com/newvegas/mods/37256/?

Raider Combat Armor http://www.nexusmods.com/newvegas/mods/38997/?

More Raider Combat Armor http://www.nexusmods.com/fallout3/mods/10071/?

Psycho Faces http://www.nexusmods.com/newvegas/mods/53529/?

Bone Furniture http://www.nexusmods.com/fallout3/mods/9928/?



THANKS!

/r/FalloutMods, for encouraging me to keep going when I was ready to just abandon the mod.  Also for helping with various GECK questions.

And YOU! for reading all this stuff and playing my little mod! I hope you like it!




WANT TO HELP?

Let me know if you're interested in helping out.  I could really use someone who is familiar with editing meshes and textures to help figure out my door and armor issues, and someone skilled at scripting in the GECK.  If you are a writer, I'd like to add a lot of dialogue.  I have a rough outline for the rest of the quest line, but there's a lot of dialogue to write for a lot of characters.

I'm not really looking for voices at this time, I think I'd like to get some more of the quest done first.







Since Vault 51 is incomplete and I am releasing it in order to take a break from modding, there are a handful of small problems you may notice.  None are game-breaking, and I would love to fix them some day.  If you notice anything not listed here, please let me know!



As of version 1.0

Known Bugs:


+ Normal map on mercenaries armor is wonky
+ Normal map on new doors is wonky
+ Sometimes the airlock door script doesn't work properly.  Not game-breaking, but it looks ugly when it happens.
+ Hank sometimes doesn't automatically talk to the player as he should.  Ignoring him and moving on can break the quest.
+ Script timer at the end of Welcome to Vault 51 is bugged.  Player is frozen in place for too long before anyone speaks and it's super awkward
+ Hudson sometimes fails to guard the cave airlock after the quest is completed.  Hank and his friends also have this bug.
+ Lots of people seem to crash at some point between the caves and meeting the Overseer.  Where they crash is inconsistent; sometimes it happens immediately, sometimes not until near the end of the quest.  Worse yet, I have never encountered this bug myself.  Sorry to you guys crashing! Turns out it was a bad mesh causing the crash! Update is now available, overwrite the mesh when installing.  Let me know if this works for you!


Incomplete features:

+ No voices! I would love to add voices, but it will most likely be the last thing I do
+ Mercenaries are wearing generic armor. I have custom armor for each character, but it is unimplemented until the normal map is fixed.
+ Mercenaries do not have helmets
+ Vendors do not properly display what they have for sale
+ Jennette, Holly, Kyle, Fixer, and Dexter are all missing dialogue.  They will all have quests eventually.
+ Diane's quest is unfinished at the moment.  Although it automatically starts after finishing Welcome to Vault 51, you cannot finish it.
+ Doctors have no dialogue. They should gossip like other generic NPCs.  Speaking of which...
+ There are no generic vault dwellers.  Only named characters currently exist. Unfortunately, this leaves a lot of the vault looking rather empty.
+ There is currently no way to get most new armors and clothes.
+ Radiation Suits in the airlock are just regular Fallout: New Vegas suits.  I would like to make special Vault-Tec radiation suits.
+ My Vault 51 Home is a work in progress. I don't think there's even a way to get to it yet.  In any case, there's a few holes in the walls, there's almost no lighting, it's half empty, and nothing in it works.
+ The farm, pool, and meeting hall are all unfinished.  In the case of the farm, it is filled with every harvestable plant in the game, which is a bit silly.  In the case of the pool and hall, Ultra-Luxe and Gomorrah decorations are still present.  Also, none of these rooms have any purpose yet.
+ Todd and Mister Sweeney currently have placeholder scripts. To get a haircut or surgery from them, you should have to sit in a chair first.  Currently, this is not necessary, the magical menu just pops up when you select the right dialogue.