Fallout New Vegas

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iSharingan

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iSharingan

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About this mod

Adds a new weapon (currently borrows the 10mm pistol model) that adds a strategic twist to combat.

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Changelogs
UPDATE: I have now included the fixed version of bgrunge's Angel Arm revolver in the 2.0 update (amidst a few other modifications). All credit for modeling it goes to him - all I did was get it to animate/display properly. It may be reverted to using the 10mm Pistol's model if he responds and doesn't want it used, but until then I will be going on the fact that he said "The ONLY way I'd give permission to somebody to release an updated or different version is if they could fix the reload animation view switch problem", which I have done.


So I got the idea (after re-watching Trigun) to try to play through avoiding killing anything and everything possible, relying almost entirely on speech and outrunning foes. This worked well enough, however there were several notable cases (mostly with Deathclaws and Fire Geckos whose factions aren't affected by things like the Animal Friend perk) that simply had to be killed in many situations, plus there weren't really any guns that could reliably knock foe's health to the point where they'd cower instead of fighting to the death.

This weapon aims to solve that. Thus far it has worked very well in my personal testing and I figured there may be someone else who might like to use it as well. The weapon works as follows:

While it is still a projectile weapon, its damage is very low. I did manage to add Fatigue damage, however, and properly apply it to everything but robots such that it can knock out almost any living creature in 1-2 hits. The attack compensation for hitting robots brings the damage up to slightly higher than the hunting pistol (about the same as if the damage was set to 75) and ignores DT/DR. Similarly, the gun has a considerable bonus to limb damage which makes limbs just as easy to cripple as using most normal pistols. Lastly, the weapon has a considerable - but not perfect, even with all VATS bonus traits/perks - VATS accuracy modifier (on-par with the Anti-materiel Rifle). Repairs can be done using Hunting Revolvers and, unfortunately, I did not add the ability to mod the weapon.

Obtaining the weapon:

The weapon is set to automatically add itself to your inventory just like the Courier's Stash (or other DLC pack) items. This even works on existing games, so you don't need to restart your game or go to a specific location to receive the weapon. You will also receive one hundred and fifty (150; amount subject to change) 45-70 Gov't bullets since the ammo is rather hard to come by early in the game.

In case you misplace the one given to you (either by selling it despite it having no value, using it to repair something else, etc.) or if you just want another, you can craft more, though I didn't make it easy.

Crafting Requirements:
Gunslinger and Jury Rigger perks
Repair skill 65+
1 Hunting revolver, 1 .44 revolver heavy frame (weapon mod), 1 conductor, 1 Pilot light, and 1 "Guns and Bullets" book (skill book not consumed)

Installation:

Extract the contents of the .zip file into your FONV data folder. Everything should add itself in the proper locations (you may need to approve some folder merging)

Uninstalling - remove the following files:

Data/Vash45AGL.esp
Data/meshes/characters/_male/IdleAnims/AngelarmReload.kf
Data/meshes/characters/_male/IdleAnims/AngelarmReload1stPerson.kf
Data/meshes/weapons/1handpistol/VashGun.nif
Data/meshes/projectiles/VashGunCasing.nif
Data/textures/interface/weapons/weapons_VashGun.dds
Data/textures/weapons/1handpistol/vash.dds
Data/textures/weapons/1handpistol/vash_n.dds

or simply uncheck Vash45AGL.esm in your extra files/load order

If something goes wrong/you find a bug, feel free to contact me. This is my first real mod, after all.