Fallout New Vegas

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lordvm95

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lordvm95

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About this mod

Adds Nick Fury as a fully working companion outside Chet's store in Goodsprings

Permissions and credits
Donations
Name: Nick Fury - Director Of S.H.I.E.L.D
Creator: lordvm95
Version: 1.0.1
Date: 18-02-2015
Category: Companion and Weapons

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Description:
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This Mod adds Colonel Nick J. Fury [NON-MCU] as a fully working companion in the Mojave Wasteland.

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Details:
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You can find Nick Fury just outside the the Goodsprings General Store in Goodsprings.
He is kinda overpowered with a base health of 4000+ and is level 20.

Just near that in a patch of grass, you'll find a S.H.I.E.L.D Tech Case with weapons, ammo and a memo.
I'm not revealing any contents for you, you'll have to check them out yourselves. 

This mod also contains the Exciter Guns Mini Pack (Which the mod author was gracious to put it up as modders resource).
Info on the pack and locations are included separately. 

It also includes Select Fire script : You can set your weapon to automatic or burst fire mode.
I prefer automatic so I haven't used it.

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Requirements:
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Fallout : New Vegas
Lonesome Road [ADD-ON]
New Vegas Script Extender [For the Select Fire Script]

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Install
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Extract all files within your Fallout New Vegas directory and mark NFuryV1.0.1/NFuryV1.0.1-NE* in FOMM/NMM.

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Uninstall:
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Delete all the specific files.

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Compatibility:
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Should hopefully not conflict with anything.

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Plans for V.2
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- Fully voiced Nick Fury
- Home Base with S.H.I.E.L.D Tech Vendor
- Agent Coulson NPC
- S.H.I.E.L.D Strike Team
- Small quest with HYDRA baddies 

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Bugs/Issues
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-Option for Switch to Ranged, Be Passive and Keep Close doesn't appear in chatbox.
 It works perfectly in the companion wheel. (If anyone could correct this problem for me, I'd be eternally grateful) 

* Nick Fury has his eyepatch to the right instead of the left like in the comics.
 If anyone is bothered by it, I have attached a no eyepatch esp[NFuryV1.0.1-NE] with the mod too, use it with an eyepatch mod.

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History:
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18.02.2015 - V1.0.1 Alpha Release

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Contact:
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lordvm95 - Nexusmods
facebook.com/vmarar - Facebook

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Recommended Mods:
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If you're using the NFuryV1.0.1-NE.esp and need an eyepatch for the left eye, 
use Eyepatch by Limmiegirl
http://www.nexusmods.com/newvegas/mods/36087/?

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Credits:
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As this is my first ever mod, I'm thankful to a lot of people for helping me.

First and foremost, Bethesda and Obsidian Entertainment for Fallout : New Vegas.

YouTuber 00GrayFox   : For teaching me how to make a companion.

-----------Exciter Guns Mini Pack-----------
Thanks to Twinkie Masta, El Maestro de Graffiti, Revolutionart, B0T, TheLama, Imperator3, Dread Wolf, Ahztek, Stoke, Syncing,
Boba Fett, sHiBaN, Pelinor, Snark Skin, Silvio Dante, WangChung and many other people for their outstanding models and textures.

Special thanks to Kerededyh, Dread Wolf and Corejob for their Select Fire Script.
http://www.newvegasnexus.com/downloads/file.php?id=40242


------------Robocop Auto-9 [Renamed to S.T.P M93-A for the mod]------------
ZombieUK: 
For providing the resource of the mesh to the Nexus community as OBJ format and making us aware of it.
http://www.newvegasnexus.com/modules/members/index.php?id=1048324

Robocop Auto-9 Modders Resource.
http://www.newvegasnexus.com/downloads/file.php?id=37903

TRIKI:
For Creating the mesh.
http://sketchup.google.com/3dwarehouse/search?uq=0539316388467642203615080&scoring=
The Original Model is found here: 
http://sketchup.google.com/3dwarehouse/details?mid=9546b07ac2cad705937c310f2c4f8c68

Joe Camel:
Creating of UV map, Textures, Mesh alterations, NIF, and mod.
http://www.newvegasnexus.com/modules/members/index.php?id=1165964

And finally you, the downloader who'll use my mod to have fun and wreak havoc in the Mojave Wasteland.

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Tools Used:
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Garden Of Eden Creation Kit [G.E.C.K] - Creating the companion
TESSnip [FOMM] - Merging the esps

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License/Legal:
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Nick Fury rights belong to Marvel Entertainment, LLC.

This mod is for public use, share with people, have fun whatever.

Don't post it on other sites/use it in any mods without asking my permission first.

And if you encounter any more problems, do tell me and I'll iron them out by the next version release.
And if anyone would like to contribute anything to my mod, you're more than welcome! 

P.S : All the people I contacted for stuff this week, don't worry!
It's all coming in V.2!