Fallout New Vegas

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mzyga4

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mzyga4

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About this mod

adds a squad of mercenaries avaible doing certain missions for a money, also includes 2 possible companions (1 human, 1 protectron)

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Changelogs
The Ghosts - Mojave Mercenaries

Description:
Mod adds a squad of mercenaries avaible doing certain missions for a money or just follow player almost everywhere and two possible mercenary companions (one human and one protectron) with working companion wheels, voice acting, lip-sync etc.

Mercenary Jobs Locations (1.1):
- Black Mountain - 6000 caps
- Callville Bay - 1750 caps
- Cottonwood Cove - 5000 caps
- Hoover Dam - 9000 caps
- Nelson and Techatticup Mine- 4500 caps
- Quarry Junction - 7000 caps
- Vault 3 and South Vegas Ruins (Fiends Territory) - 5000 caps


- Simply follow player almost everywhere - 25000 caps

PLEASE WRITE SUGGESTIONS

Requirements:

- Fallout New Vegas (obviously)

Q&A:

>> Where is located the base?
- Between 188 Trading Post and Boulder City. You can't miss it.

>> If I can pay them for following me everywhere, what's the point of the missions?
 - Single mission is quite cheap, while to follow you around you have to pay 25000 caps (but you can grab them unlimited number of times)
 - Members of a squad and their equipment are well prepared for the missions, when as a simple followers they use the same stuff
 - As a simple followers they won't go to Nelson or Cottonwood Cove

>> Ghosts will support only NCR on the Hoover Dam?
Well. You're paying. The are loyal to you. If you're siding with Mr.House or Yes Man the will be siding with you, not NCR. They won't support only Caesar's Legion.

>> Does Blackwater or Cpl. McDaddy use companion limit?
No. They're mercenaries. They don't follow you for free, so they don't use companion limit.

>> Is it navmeshed?
Yes, it's navmeshed.

>> What if some of the mercenaries will die on a mission?
Well. Dead mercenary won't participate in future missions of course. But don't worry. They're hard to kill. And since version 1.1 you can buy a new mercenary for the team if one of them died on a mission.
Note: Cpt. Stevens won't die on a mission (maybe unless you'll kill him)

>> Warning!
Killing Cpt. Stevens or one of members of the Ghosts will cause Blackwater and Sgt. McDaddy to stop being a companion and make them hostile.
(Only if you'll kill them by yourself, on a mission you can hurt them 'accidentaly', just make sure that your bullets won't kill one of them)

>> Where can I find a Nuka Cola Quantum?
Amazing, what can we find on the bottom of a lake. Keep searching.

Mods by mzyga4:
Scrapheap - town mod
Dean's Robot Store
New Vegas Revised

DOSTĘPNY W POLSKIEJ WERSJI JĘZYKOWEJ