Fallout New Vegas

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wizardmirth

Uploaded by

wizardmirth

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About this mod

Converts two of the normally inaccessible houses north of Goodsprings Saloon into upgradeable companion-friendly homes with a wide assortment of features. This mod is ideally used with a new game, especially with an alternate start mod, though you can play it any time.

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Converts two of the normally inaccessible houses north of Goodsprings Saloon into upgradeable companion-friendly homes with a wide assortment of features. This mod is ideally used with a new game, especially with an alternate start mod, though you can play it any time.

v0.96
Quests, cleaning loot, prizes, and mod settings! This update includes some minor fixes and a lot of new content. You should safely be able to upgrade any existing save. The quests are optional for now.

MAJOR UPDATES:
  • added some cleaning loot stashes (basement lab + check retrieved logs again *updated*)
  • start quest: outside crops valve and distribution activators (on-going)
  • start quest: protect the ranch from (so far) giant rats and mole rats (on-going)
  • new story/quest/challenge: lab experiment gone wrong (challenge can be completed)
  • 2 unlockable prizes (checked in ranch basement)
  • added server 'mod settings' option where you can toggle posters off for a more standard look
  • plus mod settings to archive ranch notes once you get all six + another to archive the quest note
  • (see the change-log for complete details)



ACCESS
Have a hammer on you and lock-pick the front door. Look around inside to get everything else.

REQUIRES
This uses some objects from 'NV:Ultimate Edition' though no dependent DLCs were used when working on this mod.

UPGRADE
Make a new save just in case before upgrading.



_______________________
 FEATURES / HINTS_


GENERAL:

  • 2 unlockable Goodsprings Houses
  • New Challenges (main one is for the ranch interior upgrades)
  • backstory that helps you unlock many features as you go
  • new unlockable PERK view-able and active within the ranch
  • all windows interact with night/day both inside and out
  • 2 levels of ranch interior, fully nav-meshed with plenty of different idle markers for companions
  • workbench, ammo reloading, and campfire stations included
  • security and comm. terminals with logs for story
  • 1 toggable table lamp per floor
  • server stories: figure out where to look and you can find an improved varmint rifle (similar in stats to
  • 'Ratslayer' but can be upgraded like the regular version)
  • new BB gun type in the second house triggers new challange and quest
  • ample variety of normal storage containers
  • many *SMART* auto-sorting containers that know when you don't have at least one of the sorting items on you [see below]

OUTSIDE:
  • pickable garden items outside (the regular corn is now free)
  • curious earth pile by the big tree
  • upgradable crops watering system in two parts

1ST FLOOR:
  • rancher's oven: auto-sort and cook 2 recipes at reduced survival req. (you need to have Cook-Cook's recipe for the second)
  • ranch coffee brewer: find recipes then install components and brew for up to 3 different NEW useful drinks
  • upgradable bed that will grant "well rested" (fix the water pump first)

RANCH BASEMENT:
  • auto-mass water lab, 'science' version recipe (install items once then simple use to purify)
  • fixable water pump (after it's fixed, check the kitchen sink and upstairs bed)
  • unlockable server and master terminal with additional story
  • breaker switch basement lights



__________________________________
   SMART AUTO-CONTAINERS [SAS]
==================================

1st floor:
  • 'weapon repair kit' ingredients
  • 'doctor's bag' ingredients
  • 'caravan lunch' ingredients
  • rancher's fridge: select cooked and uncooked meats, separately
  • rancher's oven: sorts/cooks ingredients for mole rat stew at reduced cost + C.C.'s fiend stew (if you have the recipe)
  • cleaning supplies: abraxo, detergent, and turpentine

Basement:
  • nuka fridge: all nuka drinks
  • trail hiker's fridge: trail mix ingredients + all eggs, separately
  • vending machine: all alcohol + sunset sar. + atomic cocktails
  • aqua-pura crate: all dirty and clean water
  • dumpster: all empty bottles + tin cans, separately


+++++++++++++++++++++++
MAIN CHALLENGE

+++++++++++++++++++++++


Ranch Challenge Checklist - "Spring-Good Housekeeping"
(Complete in any order. Most of these have skill and ingredient checks...)


  • get ranch key
  • install terminal battery
  • install oven pilot
  • install coffee brewer
  • install water lab
  • upgrade water pump
  • clean kitchen sink (after water pump)
  • upgrade bed (after water pump)
  • activate server
  • retrieve server logs
  • complete the Tesla Arc
  • activate Tesla Arc



++++++++++++++++++++
OTHER CHALLENGES

++++++++++++++++++++


  • There are 3 unlockable coffee challenges and 1 BB rifle challenge but none of these are required.
  • To more easily find the challenges in your pip-boy, all new challenge titles have a "(GSR)" prefix.
  • Completing the ranch upgrade challenge now also unlocks a prize in the ranch basement.
  • The newest challenge is taken via option #2 at the basement lab entry terminal and has its own rewards.
  • For the smaller prize and an easier time, take option #1.



@@@@@@@@@@@@@@@@@
Server: Mod Settings
@@@@@@@@@@@@@@@@@

  • Remove and regain various things via the new server option if you get tired of seeing them.
  • You may still need certain archived items to continue using certain things but you can always get that item back again. (Ex. You'll need the 'Jolt' Note in order to make that item at the brewer.)
  • You can toggle the 1st floor posters on/off, not including the 2 kitchen ad displays.
  • Archive all 6 ranch Notes into the cabinet safe.
  • The one quest Note can also be archived if you pursue the basement lab quest. This only works after reading the "emergency log" upstairs.
  • You can stop the three quests. Note, this might break activators and not work with future updates.
  • You can restart quests again but this option has not been fully tested (may break something in the mod).



______________________________________________________________________


ADDITIONAL INFO - SOME SPOILERS AHEAD

______________________________________________________________________

Spoiler:  
Show

Blocking Quests~

If you just want to use the ranch and don't want the quests then do the following:

1. Don't take the rifle in the second house.
2. Don't repair or turn on either of the outside crops watering systems.

That's it. If you start quests but later want to remove them from your pip-boy then you can stop them in the server's mod settings options.


Pursuing Quests~

None of the three quests can be finished yet though some of the objectives can. You can lock out the quests in the new "mod settings" server option if you get everything but are tired of seeing it in your quest screen. Note, this might break certain activators outside the ranch and compromise your ability to smoothly patch the quests with future updates. This is not recommended unless you're willing to give that save up for an update with a new game or take out all your gear and clean-save/reinstall to get the quests working again.


*What's Currently Achievable In Quests*

-Find and install plant nutrients in the outside crops distribution system to gain more crops (water main must be fixed and outside water valve must be on). Important: Check each system again after any install/repair/turn on to update objectives.

-New Basement Lab Challenge can be unlocked, broken (not fully tested), and completed.

-"Story mode" is an easier way to get through the quest if you don't want to deal with the opposition as much, plus this mode unlocks a small prize when completed. (Sleep in the ranch bed for a few hours to get the third/last encounter for this mode only. Run outside to end it if you dont want to fight him.)


The third quest is not recommended for low levels, though you can always try and dodge your way through it if you know where to go and what to do. Make a new save before making either choice at the basement lab entry terminal. Minimal enemy levels are at about 10 here.

If you're feeling ready then at the basement lab terminal choose option #2 for the full challenge, or option 1 for an easier "story mode" setting (or make a new save and try both). For a less brutal scene, you can always ditch outside the house to "survive" each encounter with the boss, though only if you don't care about the challenge mode. Try different tactics and make different saves as you go.




_________________
CHANGE LOG
=================

_________________
v0.96
-finally finalized all ranch cellar lighting

-both ranch security terminals open with the master control password note (get the note last if you want the hack XP)
-all ranch doors now unlockable with ranch key (get the key last if you want the lockpicking XP)

-added to 'retrieved' server logs: 2 notes about 2 different stashes, marked with *
-added a new stash to somewhere exterior

-added 3 long-ranging quests that can be started but not finished yet.
-finished basement lab area with completable challenge option and new started quest
-added outside water pump option and distribution fix option with new started quest

-added unlockable prize for beating the upgrade ranch challenge

-added remove posters from new mod options in server
-added stop quest server option to remove from your pip-boy (may break quest features)
-added archive 6 ranch notes + archive 1 quest note

_________________
v0.95
House #2
-made house north of the ranch unlockable including new interior (for pending quest, navmeshed: yes)
-added new rifle type + new challenge + new enemy spawn enabled
-added basement area with extended area currently incomplete (for pending quest, navmeshed: not yet)

Outside:
-added sentry-post furniture and markers to front yard
-added honey mesquite to backyard
-added irrigation/drainage pump to trailer (for pending quest)

General:
-added north marker to basement
-added 4 ranch-related challenges (includes one main house upgrading)
-coffee brewer: fixed should not allow making JOLT without the min. req. amount of ingredients in hand
-better balanced stat & boost duration of the 3 coffee types
-fixed some minor comm. terminal issues

_________________
v0.94
basement:
-fixed auto-water lab: now removes the items from player when installed
-removed extra light near generator/pump
-some cosmetic work/additions
-added fire-hose box
-added sort tin cans (normal and bent) to dumpster

1st floor:
-optimized 1st floor lighting + light for Tesla Arc when on (inside/outside)
-added cleaning supplies auto-sorter to bathroom
-added caravan lunch sorter option to metal kitchen cabinet
-added 'Ranch Coffee Brewer' to kitchen w/ instructions (+3 new coffee recipes)
-added bed upgrade to get well rested
-added 6 regular containers to workbench

yard:
-some addition to porch area
-added outside window light panes
-added coyote tobacco plants to east yard (for use with the new coffee-making)
-added earth pile container to backyard with bed upgrade item inside

logs:
-added new report (jolt coffee recipe) to MC access to communication
-updated MC password message
-moved "retrieved logs" to MC comm. portion only

_________________
v0.93
-changed the lab static to activator version: "auto-mass water purifier"
-removed "retrieved logs" from 'server down' mode
-added "Tesla Arc" shuts down/perk lost if active while server is turned off
-some minor cosmetic work
-added "lock" and "unlock" security commands for front and cellar doors at the relevant terminals
-added pinto plants to ranch interior and exterior

_________________
v0.92
-added main light breaker switch in basement
-added switch for upstairs bedside table lamp
-fixed trail hiker's fridge: option shows correctly if you have at least 1 golden gecko egg
-fixed empties sorter: option shows correctly if you have at least 1 empty nuka cola bottle
-fixed oven: cook mole rat stew requires 35+ survival
-added to oven: cook cc fiend stew if have recipe and 35+ survival
-removed corn ownership from back yard
-added improved varmint rifle type that can be modded with normal parts
-added final bit of back-story to the server

_________________
v0.91
-flipped inside interior door, matching to outside handle, and took away the wooden beam
-added MC logs 04-06
-some minor cosmetic fixes, including some minor text edits

_________________
v0.90
-original version