FALLOUT NEW VEGAS
Paradise Isle Resource by Nimboss
New Vegas » Modders resources and tutorials
Added: 03/01/2015 - 11:07AM
Updated: 25/09/2015 - 11:51AM

86 Endorsements

6.4 Latest version

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833 Total D/Ls

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Uploaded by Nimboss

Description

Last updated at 11:51, 25 Sep 2015 Uploaded at 11:07, 3 Jan 2015

Resource WIP base project..

Adds a new world space of an isle with Momo77 Palms. There is no action or quests or even people/animals added.


This is a show of Momo77 all different palms resource from Oblivion http://www.nexusmods.com/oblivion/mods/33175/?
If you like it get over and endorse the mod!
Also if you use Momo77 palms in your mod you need to follow his License and contact him.

I was in need of getting lot of palms for an Isle mod and found that most resources had dissapeared for what ever reason. However one day random looking at Oblivion mods I found this diamond and it was put as resource. I contacted Momo77 and asked for permission to convert them to FONV and he agreed. Viele danke!
The base palms lacks LOD versions so I have created those, that was the most tedious part of this and I'm still not fully happy with the result, but it works!



How to get there
================
The entrance is a "strange" door on the right side of Doc Mitchell's House in Goodsprings. Since this is a resource that will do.



The Paradise Isle is fully navmeshed. I used the region and auto create navmesh in GECK. Also the water is blue and complete without strange "holes" in it!

All screenies are taken on a default vanilla install no ENB or sky mods are used.

There are lot of nice spots giving those who like to create screen shots some new and intriguing backgrounds.

It is released as an .ESP and loose files.

Some fun facts:
16 terrain chunks
256 cells
Takes 10 minutes to create LOD terrain meshes on an E8500 CPU O.C. 4.28GHz.
Default Land Height is 1024 and Default Water Height is 4096 going really against all noted facts how to do things right at Bethesda GECK wiki. :-)
Autonavmesh seems to bailout on a multicore CPU like i7 and repeat to tell errors where there is none. Running on a simple dual core CPU there was no issue at all.




Credits
=======
Thanks to Momo77 for letting me play with his great palm resource.
Thanks to Bethesda for creating Fallout in 3D.
Thanks to nexusmods.com for a nice one-stop-shop resource for authors and players.
Thanks to NifTools Team that made this mod possible.
Thanks to Fallout2AM who saved me hours to get the converted NIF to work in game.


Tools Used
==========
GECK of course very much of this buggy thing
FNVEdit to clean out errors GECK always add, this is a MUST have tool
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Paint.NET – to create 2d stuff, nice tool and free to use
Blender to create a LOD model, a free 3d tool


Licensing/Legal
===============
For Momo77 Palm assets check out his license of usage.

You can make use of whatever you want with my stuff in this mod but all I ask in return is that you give me credit and releases a copy of it on nexusmods.com if you use this mod as a base.(And notify me, I may want to play it!)


You are not allowed to reupload this mod on any other site!