Fallout New Vegas
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Hemingway308

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Hemingway308

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About this mod

Massively expands Jet. Adds multiple levels of highs, comedowns, addictions and withdrawal, along with all the festivities and despair that entails.
D- ...do you have any jet? Jet.

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D- ...do you have any jet? Jet.

Massively expands Jet, with a range of effects calculated via complex behind the scene mechanics. Inspired by FO2 but greatly expanded further.

- 6 Levels of Jet High (Minor buzz -> Overdose)
- 5 Levels of Jet Comedown (Minor hangover -> Dangerous)
- 10 Levels of Jet Addiction (Tolerance)
- 4 Levels of Jet Withdrawal (Minor -> Mind destroying)

Taking Jet boosts your jet levels, the higher it is, the better the high. High
levels give big stat bonuses, and occasionally extra perks in combat
(bullet time, DR, low health regeneraton). Over time it decreases, and
when it gets back to zero the comedown kicks in, which sets it to a
negative value. You can take a shitload more jet then to get back up, but
you can't run from the comedown forever.

Your tolerance level (addiction) starts at 0, as you take more it increases
(game days limits speed). The higher your tolerance, the lower jet
boosts you, the faster it wears off, and the worse the comedowns get.

After developing addiction and going cold turkey, withdrawal sets in at
varying speeds and increasing levels, dependent on addiction level. At
severe levels, expect insomnia, hallucinations, perceptual changes, and impulsively harassing
NPCs asking if they have jet. If they do, you may be
unable to decline.

Jet is very moreish, with addiction you may impulsively take jet if you have it.

After going Cold Turkey for a while, your jet addiction level decreases slowly back to 1. It can never return to 0.

A new chem pusher is added in Freeside, Westside and North Vegas Square.

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Please note: this mod is a slow burner, with gametime being integral to the mechanics. Don't try and rush your way to addiction level 10, just leave it in the background and let it unfold naturally. You'll wish you 'just said no' sooner or later. ;)

Conflicts:

The mod modifies the vanilla items Jet, Dixon's Jet, Rocket and UltraJet, and must be loaded after any other mod that does.

Requirements:

NVSE 4.5 or later: http://nvse.silverlock.org/