FALLOUT NEW VEGAS
Animation Resources by Hitman47101 and Fallout2AM
New Vegas » Animation
Added: 13/12/2014 - 09:03PM
Updated: 31/08/2015 - 01:09PM

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1 Latest version

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Uploaded by Fallout2AM

Description

Last updated at 13:09, 31 Aug 2015 Uploaded at 21:03, 13 Dec 2014

GENERAL DESCRIPTION:
This is a page where Hitman47101 and Fallout2AM will place random free resources inherent with animations. We're going to put new things weekly, at least for a while. PLEASE READ DETAILS UNDER PERMISSIONS.
Since the page's starting to be cluttered, we decided to put a "Table of Contents" on top, so you can easily check what's inside and see what was updated. Still, if you find some content you appreciate, please go in the middle of the page, to its section, and read if there are special things to do for install etc.etc.

TABLE OF CONTENTS

Last updated contents:

Small Animator
Sneeze Reset
Fem run updated and added optional Sprint
Hitman's 1st Person Weapon Animations
Hitman's Reload Animation Resource Pack

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Older contents:

Kissing animation M / F
AnimTool
Hitman Flip the Bird - Standalone
Hitman 1st Person One Handed Melee Idle
Hitman Combat Roll - Standalone
Hitman Crippled Movement
Hitman Forward Jump
Hitman One Handed Melee Idle
Hitman Sneak Animation Pack
Hitman Terminator 2 Style Level Action
Hitman 2 handed Automatic Idle
Hitman 2 handed Melee Stance

Fem walk and run 360 degrees replacers

>>> ANIMTOOL (AnT) - Ver. 1.5 AB
- update 15/02/15

There's an important modify on the scripts that requires a clean save.

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Description
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Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is.
Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature)
Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories.
Keys and other stuff are configurable via MCM.

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Purpose
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Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.).
So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and then do whatever you want with it.

The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs)

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How to use it
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Please watch the video under the "Video" tab

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Installation
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- Requires last NVSE
- NOTE: this mod already includes Lutana plugin, just because he gives permission and this avoids the players to skip a step during the installation process (which is already complicated in the case of the manual installation). However, I STRONGLY RECOMMEND to go in that page, download the latest version, and LEAVE A “THANK YOU”. And I “thank you” back if you do it.

I'd say at this point UIO is pretty much mandatory.
It's stable and works very very well. You can find it here: JazzIsParis' UIO.

After that, download the Main package, unpack it inside your data folder, activate AnT.esp in your load order. Done.

To create your own animation package (GECK is optional), download the optional file "AnT - Custom Anims package" and follow the few instructions included in the file.

NOTE ABOUT LOAD ORDER
: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue.


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Incompatibilities
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- Nothing to report on script side.
- Darn UI changes the fonts. So the strings won't be perfectly formatted. The hud is still usable, just more ugly.
- oHud
: I tried the old version (not the one which requires UIO), both with UIO and without it. Both installed before and after AnT. No strange things happened and everything worked. My hud also wasn't affected by the key which disables the hud (immersive hud).


>>> Hitman's Sneak Animations
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Description
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All of the sneak animations I've made so far in one convenient pack, it
replaces all of the sneak idles and the forward run animation.

I'll add to and improve upon this frequently, it's an ongoing project. 

And yes it's compatible with WAR, just overwrite WARs files with mine.  

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Installation
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Same as most mods, use a mod manager or manually drop the files into your data folder, overwriting anything when asked.



>>> Hitman's Combat Roll + DiveBack + Various Gestures MERGED - Update 15/01/15
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Description
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15/01/15: Added the DiveBack. If you are backpedaling (running backward) and you press the hotkey for the roll, instead of rolling you will dive back.


Due to the increased number of gestures, the default hotkeys are changed.
Roll remains on X, but then there are 6 gestures and they are bound on the first six keys of the numeric pad (numpad 1-6).
However, you can re-configure them all via MCM as always.
The six gestures are: Flip the bird, Flip the bird V style, Pistol Point, Thumb Up, Thumb Down, Horns.

Roll in third person, gestures in first person. Weapon wield is no more a requirement, you can have it or not,they will work in both cases. Flip the bird is still the only one with a 3rd person version. Check the video if you want to see how they appear in game.


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Installation
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Unpack everything under Data, flag the Flip+Roll.ESP on your Load Order. If you had previous versions, overwrite the files when it asks you and remove eventual old ESPs with a different name. Wouldn't be bad if you do a clean save too.

NVSE Required.
MCM Required to configure keys.



>>> Hitman's Combat Roll
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Description
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This mod allows you to preform a forward roll vie hotkey, just for fun, dodge attacks, get into cover, look cool and so on.

The default hotkey is X and it only works in 3rd person, you can change it easily using this console command:

set aaaHitRollKey to <value>

Change the <value> to the DirectX Scancode you want, the default is 45 which corresponds to X

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Installation
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Requires NVSE

Use a mod manager or manually drop the files into your data folder, load order doesn't matter.


>>> Hitman's Flip the Bird!
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Description
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Silly? Yes, Awesome? Definitely.

An animation with a hotkey to flip the bird, just like in Far Cry 3: Blood Dragon! Annoy
your enemies to death! look badass while you blow stuff up! shout one
liners for extra points!

It's 1st person only for now and the default hotkey is X hold it down to keep flipping that bird!

you can change it easily using this console command:

set aaaHitFlipOffHotkey to <value>

Change the <value> to the DirectX Scancode you want, the default is 45 which corresponds to X

(Disclaimer: Just like in Blood Dragon it doesn't actually effect gameplay
mechanically at all, it just lets you flip stuff off, the rest is up to
the imagination)

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Installation
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Requires NVSE

Use a mod manager or manually drop the files into your data folder, load order doesn't matter.


>>> Hitman's Miscellaneous Animation Replacers
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Description
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A bunch of animations replacers, currently available:

Two-handed automatic idle.

1st person one-handed melee idle.

Forward jump and landing. (Roll)

Crippled run and walk animtions.

Lots more to come.

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Installation
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Use a mod manager or manually drop the files into your data folder, overwrite anything if asked.


>>> Hitman's Reload Animations
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Description
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Custom reload animations made for mods and as resources.

The M4, AK, MP7, SVU, AUG, FAMAS, SCAR, PKM, ACR, GP-25, G3, M203,10mm Pistol, Pistol Grip Shotgun and Springfield/Mosin Nagant reloads are available, the rest will be uploaded soon, currently made but not uploaded just yet:

Pistol Grip Bolt Action Rifle
Desert Eagle
AN-94
UZI
PPSH-41
M14
KRISS Vector
mp412 Rex
Colt 1849 Pocket
MP5 (old)
SR/RU-556
R5 RGP
Bushmaster M4A1
VSH-D2
AN-94
AKS-74U
ACC Honey Badger
AK-12
Crossbow
M16A2
Glock 17
MG42 (Half finished only)
P90 (Half finished only)
USP Match
Taurus Raging Bull
Mossberg m930
Sawed-off Shotgun
Sniper Rifle
P90

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Installation
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Use a mod manager or manually drop the files into your data folder, overwrite anything if asked.


>>> Hitman's Terminator 2 Style Lever Actions
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Description
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A replacer for the lever action attack anims, based on the flip cock action seen in The Terminator 2.

Ncrvet kindly made a video of it in action, check the videos tab.

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Installation
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Use a mod manager or manually drop the files into your data folder, overwrite anything if asked.



>>> BnB 360 degrees Fem walk replacer "Haughty Mare"

Small Update 09/01/15: corrected audio textdatas

The fem walk replacer I'm using. It affects all the fem npcs in game (no ESPs / scripts), males are not touched.
Same installation of any other animation replacer: unpack it under Data or use a Mod Manager to unpack it.
The package includes the mtidle I use to correct the problem with BnB locomotion, where the breast most of the times gets stuck in a wrong position when you stop. Mtidle is shared between males and females, so I had to keep it neutral / vanilla. However, if you are already using a custom mtidle which makes something peculiar, probably you don't want to overwrite it.

A BnB compatible SKELETON IS REQUIRED, or you probably will CTD.
Here few links where to find one:
- Deedes
- Thaumx
- Astymma

Note that you only need the BnB skeleton to avoid to CTD. This means you don't need BnB meshes and you can still stick with your favourite armor replacer even if it's not BnB, you simply won't have BnB animations.
Before installing, check the video under the Video tab, so you see if you like it.



>>> BnB 360 degrees Fem run replacer "Jogging Butterly"

Update 01/03/15: corrected backward speed

Update 27/02/15: did a more relaxed and less exagerated version. Backward speed is more similar to Forward now.
Added optional Sprint. To sprint you must run forward and then keep Shift pressing. If you use PN or some other sprint mod you should first disable them via MCM or change the sprint key. There's no AP consumption, it's just a temporary test I'm doing to try the animation itself, however I added many breathing sounds too when you sprint. As for most of my animations, only 3rd person is avaiable.

New Version and sprint are showed in this video


Old version video is here.

Fem run replacer. It affects all the fem npcs in game (no ESPs / scripts), males are not touched.
Same installation of any other animation replacer: unpack it under Data or use a Mod Manager to unpack it.

A BnB compatible SKELETON IS REQUIRED, or you probably will CTD.
Here few links where to find one:
- Deedes
- Thaumx
- Astymma

Note that yYou only need the BnB skeleton to avoid to CTD. This means you
don't need BnB meshes and you can still stick with your favourite armor
replacer even if it's not BnB, you simply won't have BnB animations.
Before installing, check the video under the Video tab, so you see if you like it.



>>> Couple kissing, Male - Female

Someone on the forum was interested to this animation, but that version had the actors facing not really correct.
A compatibility skeleton shouldn't be necessary.
I included a generic ESP to try it in game, but you should keep in mind that paired animations are not "natural", so they have strong limitations and they glitch easily. So, it wouldn't be a bad idea to save before kissing someone or at least track down the ref ID of your "victim".

Some of the glitches in this kind of pair animations:
- the actors must be on the same plane, and not like with a rock under a foot etc.etc.
- the NPC shouldnt make anything.
- the NPC should face the player
- the camera is free (you rotate with the mouse), but you will notice that it will glitch bad when you reach a certain angle: this is normal, because it's like if you are approaching to a wall, you will see your camera moving completely. Well, the same is in this case, the NPC is considered like an obstacle for your camera, so you won't be able to rotate it freely.
- the npc will disappear after you kissed (no they don't hate you)
etc.etc.
You can avoid this using different scripts that act in different ways, like using TFC or scripting an entire cutscene

Check the video if you want to see how it is in game.
How the ESP works in game: you will automatically receive a pill when you start playing, and a message that explains what to do.


>>> Sneeze Reset

The only workaround
I found to reset the engine automatic pickidle when it glitches and stops working after a script call, conceiled behind a funny sneeze. This is mainly intended as proof of concept for animators with mods that suffer of this glitch. M/F random sneeze sounds added. The slight graphic glitch during the sneeze seems impossible to be bypassed (not the shake effect, that's an IMOD added by me. I mean the camera flipping 180 degrees very fast for 2 times). Can be invoked in game via X key held for a couple of seconds. Requires NVSE  version 4+.


>>> Small Animator

A smaller version of AnimTool, not much more to say. It allows to invoke on the fly 9 different animations ingame, using 9 different hotkeys. Everything's configurable via MCM.
Actually there are included 3 unarmed combat animations (a spin kick, a kick, a punch with the palm of the hand) and six vanilla dances. To change them, just replace the files located in the path Data\Meshes\characters\_male\IdleAnims\aPA. You must use the same exact name of the existing files, so you must replace them.
To install it, Use a mod manager or unzip everything under data, as always. The only requirement is NVSE, however the 3 unarmed animations included are BnB so they require a compatible skeleton.
Video here.




>>> Hitman's 1st Person Weapon Animations
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Description
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A project to improve the first person anims, currently includes Pistol and assault rifle idles and attack anims.

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Installation
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Same as most mods, use a mod manager or manually drop the files into your data folder, overwriting anything when asked.


Future purpose

In general, bringing more life to Mojave. If you're a modder and like animations or scripting, you could check here what's in our wishlist (mine, not sure if Hitman will do one) about future plans and see if there's something you appreciate, if you want to join us.
A. wishlist:
- More interaction with the inventory items and the surrounded environment (event driven)
- Different 3rd person animations per faction/group of people (especially add few more feminine)
- More interactive environments (furnitures and activators)
- NPC behaviours

Hitman's Wishlist:

Pretty much the same as Fallout2AM's, i want to add animations to the world to make it more interactive and connect the player to it in an "immersive" way, think opening a door with an actual animation instead of telepathy. And of course lots more reloads, lots and lots of reloads.