If you wish to use any of my work, simply contact me. I'll probably okay it, but I like to know what's going on first. Translations are always acceptable, but as not all the assets here are mine, I can't allow people to host the file on other sites.
File credits
Don Knotts - Industrial machines, several utility textures, clean catwalks and clean metro lights. https://www.nexusmods.com/newvegas/mods/42802
KDSStudios - Working US flag texture. https://www.nexusmods.com/newvegas/mods/46514
Lostone1993 - Clean Point Lookout lab texture https://www.nexusmods.com/newvegas/mods/40300
c.i.b - Supermutant researchers, enclave behemoth, liberty prime, centaur with upper arms, living failed fev subjects, Minotaurs https://www.nexusmods.com/newvegas/mods/39419
Beyond Boulder Dome Team - Androids, ghoul tube, dome hazard suit, cryo chambers, mutant cannibals https://www.nexusmods.com/newvegas/mods/46907
Jokerine - Cluttered postal boxes, shelves, book cases, ovens, surgical carts, glass cabinets, IV stands, hospital screens, microwaves, small terminals, square vault table, and much more. https://www.nexusmods.com/newvegas/mods/56009 https://www.nexusmods.com/newvegas/mods/58488
Yanl - Restored scorched sierra armor https://www.nexusmods.com/newvegas/mods/64833
se7enraven - Mr. Metalurgy texture https://www.nexusmods.com/newvegas/mods/46063
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.81
General fixes. Most important is fixing a respawning container type on the balcony.
Hooks for updates to sub-mods.
Minor additions like restoring the boomtown playground, and adding pulse guns to weapons lists.
Hard liquors now produce water instead of empty bottles when broken down. Seperating the water and alcohol doesn't destroy the water.
Improved Badwater ambiant sounds.
Super heated cosmic knives come with an oven mitt like shishkebabs.
The crashed satellite now disables once you've reached the sink. An option to restore it for whatever reason, such as installation can be found on the debug terminal.
Version 1.75
Standard slew of bug fixes.
Boom Town and Mole Town homes are no longer all carbon copies of each other. Each is unique.
Blast and quarantine doors have been given far less grating sounds.
Added a recipe to break down coin shot and reclaim that silver.
The sierra madre vending machines now produce the fresh versions of their foods.
Expanded items accepted by the biological research station, with the majority also receiving reconversion recipes for cloning.
Generic biological research station added for use elsewhere.
New vending machines for ammo and injections. Credits to georgem1010 for his Bioshock conversions, and 2k/irrational games for the originals.
Defense weather changed. The environment should no longer be a perpetual rusty twilight, instead favoring an eye of the storm feeling of blue days and dark nights with an ominous horizon. Thunder sounds returned.
A few more terminal notes to find for those curious about mod lore.
A wider variety of already existing bots now randomly spawn around the crater.
Androids now wander beyond the uncanny valley research center.
Heartless, Brainless and Spineless are just objectively better now. There's no explanation for why they wouldn't be other than balance. Choosing their lesser versions is now for roleplay or want of challenge.
Spider mines restored to game, in several flavors. They may be on your side, but they're finicky. Don't touch them.
Securitron weapons now function, in accordance with their given stats, as a full fledged laser rcw and 25mm machine gun. Their missile launcher is the more versatile though per-shot weaker red glare.
As the big empty is clean, comfortable and safe, most beds there will now grant the player the well rested buff.
Liberty Prime's less than glorious return in X42. There's a terminal on the balcony there about it.
A number of perks can be bought of found in the crater. Explore.
A basement to Dala's old house.
Standard Robobrains now have improved compliance regulators instead of aer14 lasers, to compliment their mesmetrons and fill a role as test subject collectors.
Guards in Yangtze.
Custom model for reverse engineered alien blasters.
New weapons in the arsenals, available in the commissaries.
Legio mihi; nam ego multos. Check the balcony.
Smart and mood lights shouldn't work if you're wearing smart, mood or genius glasses. The idea was always they filter light at those wavelengths, and they should never have stacked.
Take a trip to Badwater salt flat. Look around the psionics lab.
It's now easier to get adhesive and perform book repairs, but the repair itself requires 7 intelligence and 80 speech.
Robobrains and Think Tanks sized down to be in line with the size of a human brain. Generic think tanks can now be pushed out of the way if they block paths as a result.
blind diode clean replacer
Slightly nerfed proton hatchets, especially inversal, so they're not objectively superior to their 2handed variants. It's now properly a debate on raw power vs dps.
Depreciated suicide scorpions. Destroying hardware that large and advanced so casually seems more a product of his madness.
Depreciated fallout 3 style eyebots as obsolete. Duraframes don't require much more material, and improve the machine's lifespan and usefulness by magnitudes.
A new implant that largely eliminates the need for sleep. In my testing, it took me 4 days, 7 hours to reach minor sleep deprivation. Casual still retains its secondary effects of slow regeneration and a permanent well rested effect. My testing was not as thorough as I'd like, please report issues.
Version 1.8
Minor fixes
Fixed the incredibly obnoxious bloom issues that made any white painted outdoor structure hard to look at.
Lobotomites now have the same facial proportions as their normal racial counterparts, making them a little less grotesque. Instances in sub-mods might have issues until updated.
Adult students are now armed and have a wider variety of clothing.
The ugly power armors have been changed, t45 uses the look of scorched sierra, t51 is vanilla. They now include helmets in the commissary. Saturnite is unchanged.
Shoulder mounted machine guns added to the arsenal.
Protect-O-Bots are now part of the crater's mechanical lineup.
A full scale rebuild of the Big Empty, post courier take over, aimed between somewhere between NCR and Indie players. This mod aims to add more functionality to the crater and give the player a reason to leave the sink once all unique items have been found. This includes new items, new characters, new facilities, new perks, new activities and much more. I want to make it feel like the player actually has power in the world.
Please note that due to the sheer number of changes, the mod takes effect as soon as it's loaded, sorry. I tested it, however, and can confirm that the dlc is 100% completable with this active.
If you enjoy this mod, please check out the settlement plugins I've made for it here. http://www.nexusmods.com/newvegas/mods/62715