Fallout New Vegas

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natmaac

Uploaded by

natmaac

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About this mod

Discover the whereabouts of the Allerton bunker with the help of Wendy.
+ Quest (minimum 30mins)
+ New Areas
+ Companion
+ New Weapons

Permissions and credits
Donations
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SELLOUT BY NATM4C
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Introduction
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This is my first mod and its taken me well over a month to get it all completed and up to a standard of which I am happy with. I would love to put up
more in the future, but I return to university next week so modding will be on hold for a while. This was a summer project but I do want to return to it,
I plan to get voices for the characters and update if more bugs/glitches are discovered.

thanks for downloading, Nathan


Description
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This takes place in a world where Mr House bought the Lucky 38 at a time when it was well established, but still before the Great War. The original
owner, Mr Allerton, sold his beloved casino to get the money to build a grand bunker for himself and his family to escape the surface when the bombs fall. Your job is to gain entrance to the bunker and discover the treasures inside.
It isn't to say that this mod isn't lore friendly as I found no evidence that Mr House ever built the Lucky 38. The way I see it, Mr House saw the strategic advantage of having a tower like the 38 on the strip (to defend it with his tower gun thingys) and so bought it for himself before the war, then made modifications. 


Features
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Full length quest
It takes me around half an hour, when I play it properly. Then again I know where everything is to be found so it should take 30 minutes and a bit more, I guess it depends on the player too.

Companion
A new companion, which will help you on your way (or not, its up to you) and even available after the quest ends. 

Weapons            
I used the Dead Money DLC to help make the vault, and when I was looking in the files I saw that there weren't any unique variations of the DLC weapons, so I created my own and added them to the loot. I am not familiar with editing meshes and the such, so they just have simple modifications e.g. larger clips, or quicker rates of fire.
The Faderator (Gauss Rifle) this one isn't mine it was just cut from the DLC, Ares (Automatic Rifle), Ronald (Holorifle), Bear Hug (BearTrapFist) and The 10-04 (Police Pistol)


Installation/Getting Started
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Either download with NMM or extract the contents of the Sellout folder from the archive into your New Vegas Data folder.

The quest can be started by going to the NCR Military Police HQ on the strip (or go there by typing this console command 'coc 2encrembassy02') and speaking to Wendy who's in the cell on the right. If anyone was wondering, Clanden who was originally in that cell has been moved to the bigger one.
This quest does not affect him whatsoever. 


Updates
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1.1

+ Dialogue alterations and grammatical corrections
+ Moved the Basement Key to a more obvious location
+ Fixed the glitch that would spawn robots at the cell entrance to the sewers
+ Changed the Orchard Club's guard positions as sometimes they would get stuck
+ Stopped the Orchard Club greeter from pulling out and holstering his weapon when you first enter
+ Wendy now sneaks when you do
+ Added more quest markers

1.15

+ I accidentally deleted a vanilla object 'OffHallSm2Way02b' this update restores all instances of this object to the game


Compatibility
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This should work with most mods out there within reason. You will need the Dead Money DLC though.


Known Bugs/Glitches
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I've play tested this mod a lot so most bugs have been squished. Although there are two similar ones

-  Sometimes when Wendy is released she will run towards the exit, but stop in a doorway refusing to move
= Grabbing her with the Groovatron or a good ol'fashioned nudge will get her to move again. 

Credits
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Seddon4494 - Without his YouTube tutorials, I wouldn't have been able to do any of the stuff I can do now. 

AlChestBreach - The hilarious mod reviews which made me want to get into making my own mods.