FALLOUT NEW VEGAS
Robotic's Expert Affected Cyberdogs by Nazo the Dark
New Vegas » Gameplay Effects and Changes
Added: 30/08/2014 - 07:15PM
Updated: 30/08/2014 - 07:15PM

2 Endorsements

1.0 Latest version

47 Unique D/Ls

60 Total D/Ls

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Uploaded by nazothedark

Description

Last updated at 19:15, 30 Aug 2014 Uploaded at 19:15, 30 Aug 2014

This is honestly just a nit pick, but going though Old World Blues, i got annoyed at the fact that the Robotic's Expert Perk doesn't work on Cyberdogs. Yes i know there cyborgs and not robots but "Cyborgs", by that notion though, that means they are, at least partially, robotic. Yet the Robotics Expert Perk has no effect on them. This mod fixes that, all Cyberdogs in Old World Blues are changed from the "Animal" creature type to the "Robot" creature type. Meaning that they can now be deactivated like all other robots, as it should be.

P.S: Rex, remains unaffected by this. The reasoning behind this is that Rex isn't normally hostile, so there's no reason to deactivate him. If you wan't to deactivate your cute robo dog though (you monster) then use the GECK to create a patch. I don't mind.

Note: This is an incredibly simple and nitpicky mod. If you don't want to use it, that's fine, just don't rage about it. 

Also, requires Old World Blues (duh)