Fallout New Vegas

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deRuyter

Uploaded by

deRuyter

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About this mod

Scratch-made british classic: Single-shot rifle in powerfull cartridge.
Uses proprietary ammo - Reloading recipes included.
Optional leveled vendor and/or loot lists integration

Permissions and credits
Changelogs
This is my very first finished and published mod for this game. Enjoy.

- Adds classic type dangerous game rifle - single-shot Farquharson rifle in .600 Nitro Express cartridge
- Ammunition is considered proprietary - therefore there is no overlap nor requirement for any other mod and its ammo
- Optional versions - see "Installation"
- Recipes for reloading included
- sights should be properly zeroed
- bonus limb damage


****************About the mod**********************
Rifle is classic and great design of its time. It comes in a very powerfull cartridge, therefore damage is high. Drawbacks are single-shot nature, relatively long firing/recovery sequence and reload.
At full condition, skills requirement and sneak critical attack, it can (normal difficulty) kill even Mother Deathclaw with single headshot - tested. With appropriate ammo. But if you fail to sneak, hit body, you can die very quickly. Therefore shot placement and strategy are important. It is no god-like weapon.
Also, it is not much suitable for CQB fighting or charging the group of enemies. Few cazadores or other fast foes can easily kill you.

Rifle was made with "dangerous game" in mind - literally. And as a top class/power cartridge, that means deathclaws for the game. So it is not specially adjusted for human opponents with high-tier armor. I don't know, whether it works fine, is over/under-powered for this job. I didn't pay attention.

Various properties, requirements etc. were made by real and ingame comparison with other guns/ammo. Especially .50 BMG and .45 Gov. I then did my own adjustement to what I thought it should be like.

Three types of the ammunition are used:
1. Solid (S) - standard not-deforming round (100% damage) with high DT-reduction. It is supposed to penetrate deep. Great for tough opponents.
2. Soft point (SP) - bullet with exposed lead tip. Deforms upon impact, makes more damage, but suffers from the target's DT.
3. Black powder express (BPE) - inspired by blackpowder era heritage of the many classic british rounds. Lead bullet, less powder, lower damage, DT-penalty, increased spread (gun is zeroed for full power rounds), but smaller wear of the gun, more spent cases and easier reload. Also more common at vendors.

Reload animation looks weird a little - but it is based on lever action shotgun, that is IMHO the best for this gun, so I tweaked the position of the parts, because default one fit even worse.

Companions can use the gun, but if they keep moving and shooting at the same time, they are mostly wasting very rare ammo.


****************Location**********************
World (2 pieces):
1. Boomers' base in the ant infested power station
2. Somewhere. Left by wealthy man, who went for some vaccation and hunting/testing to some quiet place in the heart of nature. War changed his holidays.

Vendors (Tier 3 gun):
1. Mick: After the speech check. May not work, if you have already passed it and suffers from non-respawning of the special equipment Provides you with both ammo and rifles at various ammount and quality. Primary source.
2. GunRunnersHQ: Because of the Mick's bugs, sells guns and ammo. But they are not the makers nor source, therefore the gun is at as-is quality and not very common
3. GunRunners: May have some ammo. No guns
4. Chet: Occasionally may have some ammo

NPCs:
-Some top class/experienced NPCs of the selected class may be armed by it. Rarely
- Some wasteland trash may also get hand on a low-quality pieces and shoot you with them ... so you will know, how is it to be at the wrong side :-)

Rifle and ammo are supposed to be rare - so stock yourself whenever possible - they may not have a single piece.


****************Installation**********************
Basic version (script free. No vendors, no NPC owners:
------------------------------------------------------
Copy folder "Data" to your main FalloutNV directory. Meshes, textures and .esp file are included.
This version CONTAINS NO SCRIPT NOR QUEST!!! It adds only 2 copies of the gun to the world, some ammo and recipes. You cannot get anything from vendors and NPCs', therefore you have to use Repair kits to maintain the gun and Reloading bench to make your ammo.

Optional .esp files:
--------------------
replace the .esp file with the one from the appropriate folder

A)"Vendors_only_script_esp"
This will add rifle and ammo leveled lists via script to the vendors only. No NPC will ever spawn with the rifle.
Advanced version.

or
B) "Vendors_and_NPC_script_esp"
This will add rifle and ammo leveled lists via script to the vendors and some NPC's.
This is considered to be "complete mod"

This is because it is my first finished mod, and I am not experienced in modding this game. It shouldn't contain anything different than other mods, still, if you don't trust, you can stay on the safe side with basic .esp file

**************UN-Installation*********************
Remove files


****************Thanks**********************
To everybody that made programs, plugins and tutorials.
Special thanks to Millenia for his set of video tutorials


****************Programs**********************
Blender
Niftools
NifSkope
GIMP
various plugins

slightly more information is placed in Readme file.

****************CHANGES and UPDATES**********************
ver.00 optional file:
there was a report that muzzle flash is too long. Therefore I made .esp files with muzzle flash duration same as in the vanilla game, for those, who have this issue. They are otherwise same as the ones in the main file, so install the mod from the main file and then pick up the optional .esp you would like according to installation notes.

ver.00 Ammo mod optional file:
Set of .esp files, that replaces the one with the main file with the same script options.
Changes are in the included readme, in short - if named vendors spawn this ammo (75% chance), they will always have small amount of the Solids and Soft points and number of rounds to be get by dice roll was increased. At all, it roughly doubled ammo supply.
- Important change is reloading. You need to buy reloading dies from vendor, reloading includes Intelligence level check and the material requirements are changed. You now can make cases even from scrap metal, if you are smart and skilled enough.
- therefore you can make much more ammo via reloading, if you fit requirements and get enough material. And some caps to start ...