Fallout New Vegas

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Mattell

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mattell

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About this mod

New cars for XRE - CARS! Wasteland style

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Changelogs
to do list:
Got a nice version of a mobile bus working, but without permissions I'll have to rebuild the package, currently still requires the key fob, however on activation replaces the drivable mesh with a static activator that takes you inside, upon exiting the static is replaced with the the drivable version, would love help with the livable space
Updated replacer (rushed it and gave myself more stuff to fix :p (plan on an updated version once I get some new models up, though with the replacer they will lose some individuality...) )
Work on the mobile home aspect (gonna try to make the activator set up a camp at you'r car instead of just a teleporter (got it working to my satisfaction, I'll update when I can) :p )

XRE CARS! Goliath addon by Mattell

!!!!opening a new forum specifically for those who have the registry issue, votes on vehicles you like least and want replaced (stock cars vehicles I mean) and ones you want left alone (or possibly improved capabilities). if you have this problem and the replacer works for you I want your input!!!!

just requested help from the authors of both CARS! and advanced motorcycles in regards to some of the more advanced features requested, hope they'll respond...but I plan to keep improving anyways :D

Replacement esp for testing a workaround for those suffering the registration issue, let me know if it works, places a tan hummer(still says corvega) in goodsprings for quick and easy testing. Requires my hummer mod for resources but the hummer.esp needn't be loaded...fingers crossed :)

Update: added an optional file for my fave vehicle after securing permissions, enjoy the 2 gunner Hummer at the 188 trading post :) !!!now in clean desert tan with no gunners!!!

Updated again...new cars:
first I ever made(army bratt, made before I figured out some things, drives like a Baja bug)
Junked Jeep...basically a smaller hummer, no gunner seet, but at least it refuels at stations lol !!!2 new versions!!!
aaaaand a warthog, drives like the hummer, with similar fueling problems lol

and yet again (I'm a machine lol) Main CARS!.esp replacer that adds 8 recipes for each 5&10 litre petrol cans, don't use with the registration workaround, as it seems it works i'll be including it in a soon to come update :)

Ermeso changed the way i play Fallout with the release of his amazing CARS! mod, however none of the cars really ever truly matched my play style...not powerful enough, big enough, gunner points, too new and shiny, and while im at it, why not build a truly portable player home built into the bed of a flatbed truck?

So thats what i did. Goliath is a Modified flatbed that has been lifted to the point of being a monster truck, given massive fuel tanks, increased rad protection and armor (setup script only, no visual changes for these last two), 4 gunner points in the bed, increased power and mesh tweaks so it no longer takes a week to get up to the mojave outpost, and a small but livable player home. last but not least, added a summoning key fob so you no longer need fear misplacing your ride/home.

The player home, while visible while driving is accessed through another key fob, which moves the player to an inside cell, with the tent flaps down so you can sleep in safety (currently feels very cheaty as it's just a teleporter so you can access it anywhere. I plan on implementing a more elegant solution in the future if theres enough interest). While I've had no problems with companions following me in, Iv'e no clue about navmeshing so they just stand there and dont truly play nice, however ive found that it actually works better for me in the cramped space as it keeps them out of my way. The comforts include a bunk bed, workbench/reloading bench combo, hotplate to cook with( usable and movable), a water condensation collector (ok, its just a sink lol, hate dying of dehydration and figure it'd be possible in this world), named storage (all unique, non-respawning save for the trash), extra space for a few of razorwires portable gadgets (or however you prefer to decorate), and a semi transparent tent body which reacts with the time of day.

(As im kind of lazy and probly wont bother updating unless theres enough interest)":redacted, apparently you guys like it so ill keep working on it, building it up, and adding new models when I can, besides, the wife says I need something to do besides taking everything in the house apart :) "

I'm realeasing this for those who have been waiting on new cars for this mod, and as such, it is fully playable, just cheaty as the everything is free and located in goodsprings, and the player home is a teleporter, but its not too hard to play legit, use the teleporter only with the truck near, and dont worry about it being free....you'll pay for it in gas, its a guzzler.

Requirements:
Fallout New Vegas
Nvse
XRE CARS!

Location:

Behemoth:
Goodsprings...crate with the keys in the bed of the old rusty truck, goliath himself? betting you'll have no problems seeing it :) though it will be in the air a bit, had some issues with the wheels falling below ground, if you cant reach it just shoot it

Hummer:
188 trading post, summoning keyfob on a nearby table, close to veronica

Instructions:
Plays the same as the rest of Ermeso's cars and truck, the truck itself is unlocked from the start, and is one of a kind (so take care of it).The two keychains are the only difference, both act as apperal and activate on enequip...Summon places your truck to your right (its a little buggy, truck is at a wierd angle and may not have wheels, do not get in without wheels, simply activate the key again and its usually fine. If the wheels are spazzing out activate the truck in safedrive mode) and Keyfob rolls down the tent flaps and places you in the interior cell, simply activate the tent flap in the back to get back to where you were.

Credits and thanks to:
Bethesda of course, thank you for giving us a great game

nvse and the crew at http://nvse.silverlock.org/

Ajax120 for the great looking motorcycles at http://www.nexusmods.com/newvegas/mods/43894/?

Lordinquisitor for the reloading clutter at http://www.nexusmods.com/newvegas/mods/37256/?

Humvee thanks to Redline_C64 & tumbajamba http://www.fallout3nexus.com/downloads/file.php?id=12150 as well as...

SoloMagik http://www.nexusmods.com/newvegas/mods/41822/?

and finally...

Ermeso for...where to even begin, this guy has managed to make bethesda games do stuff the shouldnt be able to do better than anyone, from cars to vertibirds to homing missles ect. seriously, if you havent at least tried his other mods you really should http://www.nexusmods.com/newvegas/mods/49042/?